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Post by mangosimoothie on Jul 1, 2023 18:41:16 GMT -5
I'm working on an accessory - a belt buckle - but I can't get it to respond correctly to adding weight to a sim with sliders. It moves forward WAY too much and no longer sticks to the body. I have already tried: - Vertex painting (no difference, created texture issues) - Weight transfer from a belt accessory (this is the current result. Before doing this the buckle did not move at all and sank into the skin) - Switching the base EA item (initially I chose a bracelet, switched it to a ring. No change from this one) I would really appreciate some help! I've seen similar posts here but all the solutions are them are actions I've taken already. imgur.com/a/oQqFZfa
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Post by dissia on Jul 2, 2023 2:06:12 GMT -5
Hey! Always share file so we can take a look and help you more directly, now we only can guess Did you transfer uv_1? It defines how mesh works with sliders / weight gain or loss
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Post by mangosimoothie on Jul 2, 2023 18:58:53 GMT -5
Hey! Always share file so we can take a look and help you more directly, now we only can guess Did you transfer uv_1? It defines how mesh works with sliders / weight gain or loss Yes, forgot to attach! Here's the both the blender and package files Thank you
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Post by dissia on Jul 3, 2023 3:11:55 GMT -5
I do not know from where did you get this weights, but they are wrong. Delete them all and transfer from reference ea mesh or bottom_2_3 from rigs, then use Clean (All Groups) and Limit Total (Limit to 4) options in weights menu. Also your mesh is inside sim body, this way it'll always glitch, move it a bit on Y axis so it's not in body
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