|
Post by itssalem on Jul 3, 2023 14:49:57 GMT -5
I've been scouring the internet trying to find where I went wrong, but I'm kinda lost at this point. I'm new to creating CC for the sims and wanted to challenge myself by creating a set inspired by goddesses - I've gotten 1 to fit perfectly fine, but I'm having troubles with the other. A basic cc creation video I've followed: The Dress I'm having issues with: imgur.com/gallery/3aVq9yoThe "Nyx Dress" is the problem, but I've gotten the "Lilith Dress" working fine: www.mediafire.com/folder/06tf940hc95ht/Sims_4_CC_Meshing
|
|
|
Post by mauvemorn on Jul 5, 2023 13:07:36 GMT -5
Hi. There are two reasons: - the dress does not morph properly because you vertex painted it with the wrong color. Dresses are painted with two, the skirt area has 3FFF00, the rest has 00FF00. In your case, the whole thing is painted with 3FFF00, so that is why it behaves wrong - your blend file contains only one meshgroup, whereas the package has 3. Only one is being replaced while the other two stay. You need to check how many meshgroups items have before importing the blend Unrelated to the problem issues: - when you make a dress, you need to start the package from a dress of the same length and use it as a reference. If there is nothing quite like this among maxis items, there is always a reason for that, so do not do what you have in mind, at least not as a beginner; - If the dress receives all the data from a swimsuit, it will move and morph as a swimsuit instead of the dress; - In Md model in quads, not tris, and do not lower the particle distance. Right now the item's polycount is 3 times higher than that of the most complex maxis meshes; - when you apply rectangular textures to uvs, generated in the square uv space, they stretch vertically. Before arranging them, you need to bring them back to their original size with S Y 0.5 - you should check how the mesh behaves in-game before baking textures, making lods, etc
|
|
|
Post by itssalem on Jul 5, 2023 15:25:17 GMT -5
Hi!! Thank you so much.
I will keep in mind using a similar dress as a reference, as well as the mesh groups!
I do have a few questions though: - As for vertex painting, is there a way I can paint the skirt piece separately aside from manually doing so? With that dress, painting the skirt is mildly tedious. - As for the polycount, will decimating it in Blender solve the issue or will I have to redesign the mesh entirely in MD?
Thank you for the tip on UV textures! That was a problem/annoyance I was also having but wasn't 100% certain how to fix.
|
|
|
Post by mauvemorn on Jul 5, 2023 16:34:43 GMT -5
Yes, but it will be easier to just transfer the vertex paint You don’t have to decimate or remake this dress, just avoid this in the future
|
|