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Post by ryuketsu on Jul 5, 2023 8:16:44 GMT -5
I have S4Studio 3.2.0.6 (Star) downloaded and one of the things I learned after reading the post is that it supports Blender 3.3. I'm moving from Blender 2.7 and trying this new version of Blender for making stuff and one of the things I quickly noticed is that the textures don't appear in the 3D view but only in this version.
Here's the same blend file open in Blender 2.7: And now on 3.3: Is there any extra configuration I should do on Blender 3.3 to use it with this version of S4Studio?
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Post by mauvemorn on Jul 5, 2023 8:48:43 GMT -5
Hi. Change blender path in s4s settings to blender.exe in Blender 3.3 folder, then re-export the blend files and open it in 3.3
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Post by ryuketsu on Jul 5, 2023 10:19:00 GMT -5
Hi. Change blender path in s4s settings to blender.exe in Blender 3.3 folder, then re-export the blend files and open it in 3.3 Thanks! It works. Now, is there a way to easy convert my other blend files? I keep them extracted because, in my experience, sometimes, after exporting them again, some vertex groups are changed, for some reason. For example, when making an accessory, some vertexes that were meant to be on the b_Pelvis_ group, were instead on b_L_ThighTwist_. That only happens when exporting. After imported, that doesn't happen.
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Post by mauvemorn on Jul 5, 2023 11:41:48 GMT -5
you need to append them into a blend file created by s4s for 3.3 You may be transferring the weights wrong, use Clean with All groups( no need to do this in 3.3, but have to in 2.76) and Limit total with 4
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Post by ryuketsu on Jul 5, 2023 11:57:59 GMT -5
you need to append them into a blend file created by s4s for 3.3 You may be transferring the weights wrong, use Clean with All groups( no need to do this in 3.3, but have to in 2.76) and Limit total with 4 Oh! I see. Thanks. Can mark this as solved.
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