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Post by lavisher3d on Jul 6, 2023 10:50:41 GMT -5
I have create this shoes and i can't figure out why my mesh go crazy when i add wheight to my sims. They look perfectly fine on skinny sims. I saw that i need to do something about the vertex painting. So i did, but the problem is still here. Maybe i did it wrong.
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Post by BokchoiJo on Jul 6, 2023 20:28:39 GMT -5
Hi, I think that is a uv_1 problem if it's related to body weight morphing. Your shoes uv_1 is not where the feet need to be, check maxis object to compare the uv_1.
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Post by lavisher3d on Aug 1, 2023 10:06:41 GMT -5
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Post by mauvemorn on Aug 1, 2023 13:04:32 GMT -5
Hi. Joining your shoes with maxis ones does not transfer the data, they are still non-functional. - delete s4studio_mesh_2 so that only one meshgroup remains. Shoes do not function like hair, this not how it should be; - in uv editor enable sync, press B, select the shoes' uvs, P - Selection to separate; - select the feet, in 3d view press Shift D, then Esc to duplicate them; - expand the rig, make bottom selectable. Select it, duplicate it; - select bottom.001, then s4studio_mesh_1.002, Ctrl J to join, rename to Reference; - select the shoes again, add Data transfer, choose Reference as source object, set the rest like in the pic, apply; - delete the reference, join the shoes with the feet, give them cut 0000; - clone yfShoes_PumpsHighOpen and import your blend there. Do not use the old package, it is structured differently from what you need. For the future, check how the mesh behaves in-game before making textures and swatches;
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Post by lavisher3d on Aug 28, 2023 18:12:17 GMT -5
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