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Post by Mimi Darling on Jul 6, 2023 17:40:59 GMT -5
Hello I'm testing my new mesh and I'm noticing an issue-- the computer looks fine up close but when I zoom out (while playing videogames or anything really) the computer split apart from the screen, also moves with the mouse a little? Actually I'm not sure what's happening. I've added a photo below and a version of the packaged file I did import the mesh into ALL lods on sims4studio I also imported the shadowmesh into ALL shadow lods For the shadowmesh I believe I had to delete the mouse bind in blender. It wouldn't let me import the shadow with the bind I got this error message: your studio_mesh has a vertex group _bind_mouse that is not part of the mesh you are replacing:c Pls help
mediafire - package file
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Post by mauvemorn on Jul 7, 2023 9:11:44 GMT -5
Hi. In lod0 the computer frame is assigned to the mouse bone instead of transformbone. You may have assigned the mesh to bones the wrong way ( whole mesh to both bones to the max) and s4s deleted one of them
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Post by Mimi Darling on Jul 8, 2023 19:23:48 GMT -5
Thank you mauvemorn
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Post by mauvemorn on Jul 9, 2023 6:28:07 GMT -5
Apologies, in lod1, but you probably understood
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