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Post by asaltybean on Jul 12, 2023 0:31:19 GMT -5
Hello!
I've been having some issues with animations. I've done animations before but I used to use pancakes1 blenders tool.
With the update of sims 4 studio that makes it compatible with blender 3.3 I started using that but I've ran through 2 issues.
1. When making my animations I leave some keyframes empty at the beginning and start the animation at the 50th keyframe, at the end I leave some extra empty keyframes as well. In-game, those empty keyframes at the end would either not be there (the animation would reset right away after the last animated keyframe) or be literally eternal as I've left 1000+ keyframes empty, which I've never done and only leave usually maximun 100 keyframes empty.
2. When re-opening the animation in blender after exporting it from sims 4 studio the sim rig will fully distort in an extremely weird way which doesn't happens in-game, neither when making the animation at first.
Does anyone knows how I can fix these two issues?
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