Post by bawwi on Jul 12, 2023 1:34:29 GMT -5
Completely new to this as i have not or probably wont touch sims 4 but am purely using it to export hair meshes, so first time using it and i've made exceptions in my antivirus, set up my folder locations correctly and i constantly get errors when trying to export the mesh of the hair.
The Sims 4 Studio - Version 3.1.6.3
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 49, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material
img.save_render(map_resource)
RuntimeError: Error: Could not acquire buffer from image
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\46c57536-eef7-45df-b731-abc47594ac09\3453CF95-00000000-0000000000000000.dds
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\46c57536-eef7-45df-b731-abc47594ac09\3453CF95-00000000-0000000000000000.dds
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 49, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material
img.save_render(map_resource)
RuntimeError: Error: Could not acquire buffer from image
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\46c57536-eef7-45df-b731-abc47594ac09\3453CF95-00000000-0000000000000000.dds
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\46c57536-eef7-45df-b731-abc47594ac09\3453CF95-00000000-0000000000000000.dds
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
The Sims 4 Studio - Version 3.1.6.3
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 49, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material
img.save_render(map_resource)
RuntimeError: Error: Could not acquire buffer from image
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\46c57536-eef7-45df-b731-abc47594ac09\3453CF95-00000000-0000000000000000.dds
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\46c57536-eef7-45df-b731-abc47594ac09\3453CF95-00000000-0000000000000000.dds
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 49, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 44, in load_material
img.save_render(map_resource)
RuntimeError: Error: Could not acquire buffer from image
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\46c57536-eef7-45df-b731-abc47594ac09\3453CF95-00000000-0000000000000000.dds
IMB_loadifffile: couldn't get mapping C:\ProgramData\S4Studio\Scripts\46c57536-eef7-45df-b731-abc47594ac09\3453CF95-00000000-0000000000000000.dds
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---