Post by SimVault on Jul 11, 2023 19:50:15 GMT -5
I exported a file from S4S, opened in blender, appended my mesh, made sure all cut numbers are present, when I try to import I get this error code and I currently upgraded to 3.3.8 version of blender.
The Sims 4 Studio - Version 3.2.0.6
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\314d4be1-7954-4a6a-b7b1-492b7a58a0c5\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\314d4be1-7954-4a6a-b7b1-492b7a58a0c5\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\314d4be1-7954-4a6a-b7b1-492b7a58a0c5\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass46_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\314d4be1-7954-4a6a-b7b1-492b7a58a0c5\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\314d4be1-7954-4a6a-b7b1-492b7a58a0c5\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\314d4be1-7954-4a6a-b7b1-492b7a58a0c5\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass46_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---