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Post by vtryu05 on Jul 13, 2023 1:22:18 GMT -5
hi guys! I decided to learn something new and wanted to create my first clothes for a sim, but this is what I came up with. photo 1I decided to try again, checking everything thoroughly 5 times and now I stopped at this stage photo 2the point is that the "naked" grid does not seem to coincide with the uv map, the hands are not where they should be, etc. I've tried again 4 times, I've also done it on an adult sim and each time it's the same problem. On the first attempt I didn't have this situation, everything was fine and the grids were aligned with the basemap. Does anyone have an idea what could be wrong and how I can fix it?
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Post by mauvemorn on Jul 13, 2023 2:25:32 GMT -5
Hi. The first top was flying because of incorrectly set up weight transfer - find a maxis reference of similar shape; - make sure your garment and the reference are both visible; - select the reference, shift-select the garment, transfer weights with the following setting (By name is the most important and the most likely reason why the mesh is flying); - clean with all groups; - limit total In the second case the uvs did not transfer - same as before, reference of similar shape and visible; - create uv_1; - select your garment, add Data transfer, choose your reference as Source object, set the rest like in the pic, making sure to enable UVs button (the blue one), apply.
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Post by vtryu05 on Jul 13, 2023 3:11:17 GMT -5
Thank you very very very much for such a quick reply. I'm getting the job done
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Post by vtryu05 on Jul 13, 2023 6:13:29 GMT -5
at the stage of merging the naked mesh and the mesh of the target thing, you do something like this on the neck, and this is where everything breaks down for me. I did everything as described above :(( photo
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Post by mauvemorn on Jul 13, 2023 7:09:49 GMT -5
Share the most recent blend file please. It’s related to uv maps, either what is selected or how they were named
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