obj
New Member

Posts: 6
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Post by obj on Jul 24, 2023 11:07:51 GMT -5
I am halfway through importing 980 textures to make 980 total swatches across the various mods I'm working on right now. It took me like 4 hours to do half of those. The project that I'm working on right now, while admittedly comical in its scale, has just been really highlighting how importing swatches to sim4studio is my least favorite part of modding the sims 4. Could I possibly request the ability to select multiple textures and have them import as separate swatches? The same with selecting multiple swatches to export at a time? That would make my life so much easier going forward. Thanks for considering!
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Post by shkatzchen on Aug 8, 2023 3:36:55 GMT -5
Hello!
There is a rather buggy but somewhat useful set of cheats that might help with your problem. If you hit ctrl+shift+c a cheats window will pop up in S4S. You can then type in "studio.exportall" or "studio.importall." In the former case a file folder will be generated containing all texture swatches, meshes, normals and specs. The folder is generated in the same location as the file you're exporting. This is a quick way to export all your swatches.
Importing everything tends to be a bit trickier and can and will throw up errors, at least it does for me, even when it's more or less doing what I'm asking it to. When you use the import cheat, it looks for the same folder that would be exported to. That means you can't change the location or name of the folder or it can't find it. You can, however, delete/move/rename the package from which you exported the textures, create a new one with the same name as the original, and ask it to import and it will import from that folder. However, your new package has to have an equal number of swatches to the number of textures you want to import. I've found the best way to do this is to save a color palette from the original, apply the palette to the new package and then run the cheat. You'll have some manual work to do on the swatches and tags, but it can save time on the texture imports. You can also, provided you name it properly and have the right number of textures already set up, use this to add new textures (so if you exported 1, you could import 10 as long as the naming followed the pattern. Additionally, you can export twenty, take twenty new swatches, name them the same as the twenty you exported, then import them into the place of those twenty.
I tried using this to replace the meshes as well and it caused some fascinating oddities, but that may have had to do with extraneous issues I was having involving three separate versions of blender and an update to my version of studio.
I hope this helps! Good luck!
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