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Post by wild_guy on Jul 25, 2023 15:44:23 GMT -5
I assume the warehouse values column alignment was broken in 3.2.0.9 beta version. Here is how it looked in 3.2.0.8: And here is how it looks in 3.2.0.9: Quite uncomfortable for work. Can this be fixed to bring back the 3.2.0.8 view?
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Post by mauvemorn on Jul 26, 2023 6:24:09 GMT -5
Hi. Can you tell us your screen size please?
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Post by wild_guy on Jul 26, 2023 7:49:54 GMT -5
Hi. Can you tell us your screen size please? Hello! It's 1920x1080.
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Post by mauvemorn on Jul 26, 2023 8:05:09 GMT -5
Thank you, i reported it. If you will find more problems, please report them right away
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Post by wild_guy on Jul 26, 2023 8:14:17 GMT -5
Thank you, i reported it. If you will find more problems, please report them right away Sure, thank you too!
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Post by wild_guy on Jul 26, 2023 8:52:55 GMT -5
Thank you, i reported it. If you will find more problems, please report them right away Another thing is already here. The text tab of Russian string table now shows Unicode character codes instead of the actual text in Russian. I can't say anything about other languages unfortunately. Could you report this too?
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Post by wild_guy on Jul 27, 2023 22:00:16 GMT -5
mauvemorn, text tab was fixed in 3.2.1.0 but not completely. The text itself looks ok now but symbols don't seem to be recognized, I mean ampersand, quotes etc., they still look like Unicode. Could you report this, please?
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Post by wild_guy on Jul 31, 2023 20:13:07 GMT -5
mauvemorn in 3.2.1.0 previews for some swatches of CAS overrides look like this: In the same time some other swatches of the same package look normal.
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Post by wild_guy on Aug 2, 2023 16:20:27 GMT -5
mauvemorn, I have noticed that a long text string value is not fully displayed (although it's actually there) and it's also problematic to highlight it (especially if I need to highlight only some middle part of the string).
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Post by wild_guy on Oct 30, 2023 15:43:04 GMT -5
mauvemorn , I can't seem to make an override of a beach towel using Studio beta and Blender 3.6. It creates a package with empty preview and when I try to export the mesh from it, it returns an error: The Sims 4 Studio - Version 3.2.1.2 System.AggregateException: One or more errors occurred. (Traceback (most recent call last): File "<string>", line 1, in <module> File "C:\ProgramData\S4Studio\Scripts\objectimporter.py", line 38, in <module> mesh = load_lod(armature, mlod,dir,state_hash) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\blender.py", line 183, in load_lod mesh = load_mesh(armature_rig, model_mesh, mesh_name, diffuse_tex, state_hash) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\blender.py", line 35, in load_mesh vertices = model_mesh.get_vertices(state_hash) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\geometry.py", line 293, in get_vertices verts = self.vertex_buffer.buffer.read_vertices(offset, vrtf, vertex_count, File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\geometry.py", line 645, in read_vertices a.append(self.read_vertex(vrtf, uvscales)) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\geometry.py", line 670, in read_vertex value = self.read_element(declaration, uvscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\geometry.py", line 812, in read_element assert shorts[2] == 0 AssertionError Reloading external rigs... Reloading external metarigs... <class 's4studio.animation.rig.SkeletonRig'> None 8EAF13DE:00000000:0000000000000000 (7) ) ---> S4Studio.Blender.BlenderException: Traceback (most recent call last): File "<string>", line 1, in <module> File "C:\ProgramData\S4Studio\Scripts\objectimporter.py", line 38, in <module> mesh = load_lod(armature, mlod,dir,state_hash) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\blender.py", line 183, in load_lod mesh = load_mesh(armature_rig, model_mesh, mesh_name, diffuse_tex, state_hash) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\blender.py", line 35, in load_mesh vertices = model_mesh.get_vertices(state_hash) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\geometry.py", line 293, in get_vertices verts = self.vertex_buffer.buffer.read_vertices(offset, vrtf, vertex_count, File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\geometry.py", line 645, in read_vertices a.append(self.read_vertex(vrtf, uvscales)) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\geometry.py", line 670, in read_vertex value = self.read_element(declaration, uvscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\buybuild\geometry.py", line 812, in read_element assert shorts[2] == 0 AssertionError Reloading external rigs... Reloading external metarigs... <class 's4studio.animation.rig.SkeletonRig'> None 8EAF13DE:00000000:0000000000000000 (7)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.ExportMlod(String custom_blend, String rig_path, String mlod_path, String state) at S4Studio.ViewModels.BuyBuildLodItem.ExportMesh(BlenderUtilities blender_util, String blender_path) at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass45_0.<ExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace ---
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Post by wild_guy on Nov 3, 2023 15:49:04 GMT -5
mauvemorn, tuning editor returns an error if I try to use it with the latest TDESC. It doesn't like the TDESC archive format. After I extracted TDESC folder and then archived it anew everything worked fine.
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