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Post by groxfan on Jul 26, 2023 23:01:44 GMT -5
I made this mesh (https://files.catbox.moe/773s6t.blend) and tried to import it into ts4 studio, but it doesn't seem to be showing up when I import it. I followed multiple tutorials on how to make the model compatible, but nothing's working and I have no clue what I have to do.
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Post by mauvemorn on Jul 27, 2023 13:13:53 GMT -5
Hi. This item is not adapted to function in s4s at all - select the head, apply the Armature modifier; - in 3d view press Ctrl P, choose to unparent; - delete Armature and cube from the outliner; - click on v button, choose Delete all vertex groups, create a new one with +, name it b__Head__, in Edit mode select everything with A, assign the whole mesh to this bone; - create a new map and name it uv_0 specifically; - select it, in uv editor select everything with A, UV - Pack; - assign this image as the background, press S Y 0.5 to bring uvs back to their original size, put them in the space meant for hair; - change the timeline to the shader editor, select the image node, press Shift D to duplicate it. In the duplicated node choose the template, make sure this new node is selected; - in the render tab choose Cycles rendering engine, expand the Bake option, choose Diffuse in bake type, disable Direct and Indirect, enable Clear image, change margin to 10, hit Bake; - in uv editor Image - Save as this image; - delete texcoord with - button; - in vertex paint mode flood everything with black - give the mesh cut 0000, save, clone earrings, import the blend there, recategorize as a hat or something
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Post by groxfan on Jul 27, 2023 13:48:16 GMT -5
When I chose to unparent, it just shows a little pop-up saying I chose that option, how do I make it actually apply the option?
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Post by mauvemorn on Jul 27, 2023 15:46:24 GMT -5
When you press Ctrl P, it gives you options. Choose any
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