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Post by xoilko on Jul 28, 2023 11:12:25 GMT -5
Hi, I have a weird stuff happening with something Im making. I tried to add another swatch to a selective clone of a debug item, and the first and second swatch seem to be linked somehow. When I try to import different texture to one, it repleces also the other. And then 3th swatch is fine if added. Other thing I done to it, is making it non-debug, if it has anything to do with it. Help?
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Post by mauvemorn on Jul 28, 2023 11:58:18 GMT -5
Hi. Yes, that happens with some items for some reason. Not sure why or how to fix it the correct way, but people say the following works: - add the second swatch; - ignore it; - add the third swatch, modify it; - then delete the second swatch
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Post by xoilko on Jul 28, 2023 12:40:54 GMT -5
Just tried it. At first, all looked perfect in the studio, but when I opened the game, it returned to having two identical swatches. Even better, going back to the studio, the first swatch lost not only the texture but the whole model got at least invisible, and the "import/export" feature is gone too. It's weird in itself, this object even freshly cloned without my edits, just has no tuning/tuningId in the object definition.
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Post by mauvemorn on Jul 28, 2023 13:41:35 GMT -5
I think it would be best to just export the textures and meshes, then import them into a package started from a deco object (if that is what it is).
Could you please share the package? I’ll send it to the developers and ask if there is anything that can be done about that in the future
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Post by xoilko on Jul 28, 2023 16:12:33 GMT -5
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