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Post by deathpoke1qa on Jul 30, 2023 14:54:33 GMT -5
So, I am working on a tarot card mod which uses the tuning of the seance table, outcome of the wishing well and animation from the card game. When I replaced the factory looping animation in the DeathPoke1qa:TarotReading_Self_Wealth superinteraction from the seanceTable_Seancer with the CardGame_Start_Stop asm file, it worked, but I want the sim to hold my custom tarot cards and I also wanted the animation to include the picking up a card, which is in the CardGame asm file. I decided to combine the CardGame and CardGame_Start_Stop xml into one asm file, DeathPoke1qa:asm_wealth_tarot, but my sim is just not doing the interaction at all. The sim sits down at the seance table and immediately gets the loot. I have included the original tuning and asm files for the seance table and card game for reference, any help would be greatly appreciated! Oh, and here are the custom cards that my new asm file is referencing. HERE
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