|
Post by darlyssims on Jul 30, 2023 20:03:28 GMT -5
Hi guys! After 5 years I'm back at making hairs and sadly, unlike bicyling, I did unlearn everything. I made this mesh in blender. but it doesn't show up in the game at all. It shows up like this. The mesh is Vertex and Weight Painted and has different GEOMS. I just can't figure out whats wrong. I would love if someone could explain to me what's missing/wrong so i can fully get back into meshing :-) Here is the folder with .package and .blend file
|
|
|
Post by mauvemorn on Jul 31, 2023 14:55:16 GMT -5
Hi. There should be a base shape ( cut 0002) and two hat chops ( 0000 and 0001). In your case, the base shape had 0003, so it was not imported Also, unrelated to the problem, but you must not put hair textures in the top and bottom areas, there will be conflicts. Rotate and move these uvs and texture above the hairline's uvs
|
|
|
Post by darlyssims on Jul 31, 2023 18:00:19 GMT -5
Hi Thank you for your answer. I'm a bit confused, I didn't include hat chops inn my mesh, it's 3x the same mesh (this is the correct blend file) so the geom numbers shouldn't matter, right? Or am I missing something crucial?
|
|
|
Post by mauvemorn on Aug 1, 2023 7:13:04 GMT -5
In the original blend, the meshgroup with cut 0002 is the one you see when a sim is not wearing a hat. To replace it, yours must have cut 0002 as well. Right now it has cut 0003. However, I just checked the package you shared initially and that meshgroup is already in the warehouse. Checked it in-game and it showed up. Is your sim wearing any other cc? Are you sure you’re seeing the correct package?
|
|
|
Post by darlyssims on Aug 1, 2023 15:50:11 GMT -5
Oh my god!! I'm an idiot haha. I was looking at the wrong cc 😭 Turns out I didn't have feminine clicked in S4S and I didn't find it the entire time. Thank you! I'll fix UV and weight paint!
|
|