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Post by ezin23 on Aug 1, 2023 14:42:12 GMT -5
Hi guys, hope everyone's doing fine! I'm trying to create animation for an object and have created a bone to use it later. I'm following the tutorial of Necrodog and I used his method plenty of time successfully but ever since the Horse patch studio update, I can't import any file that has the custom bone created in the studio. I created the bone _yoke and and updated the model lods accordingly but as I was doing so I also ran into a problem. When I go into Meshes>Phong>BindPoseBones and edit InverseBindPose to Identity for my _yoke bone, I get the follwoing error which never happened before: I can still input the word Identity with this error message popping up after each character though. When I open blender the bone in the vertex group doesn not have the name _yoke as it should normally but random letters and numbers. After this I can't import it back to the studio. I tried to play around, but weird thing is, even if I export the object and without doing anything import the file right back, I get the following error: I never had this problem before and I don't know what to do. I have the most current studio version and also Net is the a good version. I'm using blender 2.76. If anyone could help me, I would be very grateful
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Post by o19 on Aug 1, 2023 15:35:30 GMT -5
I'm still using 3.2.0.6 while you might be using 3.2.1.0. When adding bones in S4S 3.2.0.6 in tab 'Studio' > 'Rig/Slots' there is a 'Rotation' section and the Quaternion will be initialized with 'Identity' (0/0/0/1). This works as expected and the change log doesn't contain any modifications in this area. If you still have the old installer/zip you could revert to the old version.
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