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Post by svetozar on Aug 1, 2023 16:14:29 GMT -5
Hello all, I have this really weird problem with a headcollar mod that I'm helping test where in my game everything works perfectly fine but in the creators game the weights aren't working properly and the mesh just floats around. Another person tested this mod and they reported that one of the textures exploded but the other one worked perfectly fine. We've spent all day trying to figure out whats going on to no avail. If you have any ideas I greatly appreciate it. I will include pics and package. Thank you. Package
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Post by mauvemorn on Aug 1, 2023 16:27:26 GMT -5
Hi. We need access to download the files
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Post by svetozar on Aug 1, 2023 16:30:08 GMT -5
PackageMy bad this should work now hopefully.
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Post by mauvemorn on Aug 1, 2023 16:56:26 GMT -5
Change your graphics settings to the highest, you might see it in your game. If not, it is probably the difference in graphics cards. In the future, please always provide the blend as well, so that we would know what it looked like before s4s processed it and what version of blender youre using. Right now the collar has all bones from the rig in it. - Clone ahAcc_BridleEP14BuckleStraps again, export the blend, rename the mesh to Reference; - Append your collar, delete all vertex groups from it; Transfer all weights from the reference to yours, no other way - Save, import the blend into ahAcc_BridleEP14BuckleStraps you just cloned, not into the old package. Do not import any thumbnails just yet, you might see the problem in the thumbnail the game generates;
- also, your collar has no uv_1, so it wont morph, but it is irrelevant to this problem
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Post by svetozar on Aug 7, 2023 11:31:46 GMT -5
We've followed all the steps using blender 3.6 but now it is not importing into the Sims 4 Studio, it begins to import it but nothing happens. S4S has been updated to latest version. Blend file
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Post by mauvemorn on Aug 7, 2023 11:43:44 GMT -5
You cannot jump between 2.7x and 3.6, they are like two different programs. A blend created for 2.76 but saved in 3.6 cannot be imported in s4s. Export the blend, open it, delete the mesh, append yours, save, import
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Post by svetozar on Aug 7, 2023 12:24:18 GMT -5
This is the 2.70 mesh and we followed all the steps again but it still wont import. Blend
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Post by mauvemorn on Aug 7, 2023 12:31:50 GMT -5
This mesh is not adapted at all. It has no cut number ( which is why you cannot import it), weights do not affect it at all, no uv_0 and uv_1, no vertex paint, no point in importing it in s4s
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