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Post by xoilko on Aug 1, 2023 17:30:59 GMT -5
Hi, I tried to make the alien bassinet from Get to Work buyable, but when it's on the lot and Sim tries to give birth to it, it just disappears after naming the baby. So I made a selective clone of the base game bassinet, then imported to it the meshes and textures of the alien one, but still, the same thing happens. Help?
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Post by JoseonJubu on Aug 3, 2023 12:54:42 GMT -5
You will need to add custom tuning to the bassinet to get it to work like the original bassinet.
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Post by xoilko on Aug 3, 2023 17:40:47 GMT -5
Like what kind of tuning? I just replaced the meshes and textures and made it buyable, so other data should be still there?
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Post by JoseonJubu on Aug 3, 2023 18:38:04 GMT -5
It should incorporate the object tuning of the bassinet so it takes the code from the original bassinet and applies it to your bassinet. I recommend looking into Sacrificials tutorials about custom tuning, they helped me from not knowing anything about tuning to be able to create my own mod with animations. I can also help you with your mod and try to do it for you if you would like? If you would like further help with this please upload your package file so I can work on it and look into it for you.
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Post by xoilko on Aug 3, 2023 20:25:53 GMT -5
Thank you for your help. Here's the package: www.mediafire.com/file/mhj556fvt4uhtjb/Alien+Bassinet.package/fileI'm a little stumped because previously I successfully turned debug ufo into a power generator, so I'm not sure why here it didn't work. I am grateful for the offer of doing it for me, but I wish I could learn and be able to do it by myself. I would be immensely grateful if you could steer me in the right direction. I'm not even sure where I omitted stuff to do.
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Post by xoilko on Aug 12, 2023 2:54:05 GMT -5
I just tested something. I made a few selective clones of various bassinets, with no edits, just made a clone and left it at that. I opened the game, tested it and the exact same thing happened. Is it possible that the studio itself (I have 3.2.0.9 Star) is removing or not cloning certain files or something like that? Normal in-game bassinets are working just right, but is it possible that my game is bugged?
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Post by o19 on Aug 12, 2023 10:18:20 GMT -5
Depending on what you clone and/or renumber strange this happen. There might be a tutorial what to clone and/or renumber to make sure it works in-game. S4S may do everything as you configured it but this doesn't mean that the clones work properly in-game. Some data may still reference the original object and not the clone.
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Post by MizoreYukii on Aug 20, 2023 15:16:59 GMT -5
I just tested something. I made a few selective clones of various bassinets, with no edits, just made a clone and left it at that. I opened the game, tested it and the exact same thing happened. Is it possible that the studio itself (I have 3.2.0.9 Star) is removing or not cloning certain files or something like that? Normal in-game bassinets are working just right, but is it possible that my game is bugged? Custom bassinets are not possible by just cloning, that's why they've always existed as only overrides or deco. To make them work you have to override a module (basically a core file), but this causes conflicts if everyone is doing it. I have an injector I'll be releasing soon for it, but for your situation there's no need for it as you're just trying to adjust the alien bassinet. Instead of cloning the alien bassinet create an override. We only need to override 1 file for this so go back to Selective Clone, search for bassinet_EP01GENalienEmpty01_set1 in debug and select it, then in the popup that appears unselect everything but Catalogs (at the very bottom). Make sure Renumber and 32bit are unselected as well. Then click Ok and save your package. Once it is loaded you need to scroll to the Common section of the catalog (near the top) and find the DevCategoryFlags. Copy/paste this number over the original: 00000080 Save, move to your mods folder and test. The bassinet should now be buyable, and when they give birth it will function as normal.
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