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Post by mooneonthings on Aug 2, 2023 23:48:37 GMT -5
I am trying to figure out a way to make a two headed sim. Is there anyway to make a two headed sim, where the other head can move? Here I see that the weights is off the charts, the weights is fine, natural for the sim head mesh but I know that the skeleton is centered and put on the standard head but I am really curious if there is a way without the eyes, chin, lips, face smearing as the face moves. Perhaps a way to add an additional skeleton in the main rig? A neck and face rig? Is this a possible thing? Kinda like how in adult mods there is a custom rig for the ... genitals.And I am planning on putting a seperate hairstyle on the other head along with make up textures and a connecting neck to the body.
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Post by mauvemorn on Aug 3, 2023 8:17:27 GMT -5
Hi. I dont think it is possible. When you move the head out of its original place, morphs stop working. You can edit the rig but the bone limit might be exceeded for the head area Also, every single animation will have to be re-made for the other head to move Your only solution is to: - rip your sim from the game with the sims ripper; - take that head and remove all bones that have CAS in their name; - vertex paint it with black to disable morphing; - duplicate the head and adjust it to a pre-made outfit with two necks; - make this head an accessory that excludes everything in the head area
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