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Post by darlyssims on Aug 14, 2023 6:55:27 GMT -5
Hi! My journey of custom content creation continues and I decided to tackle clothing frankenmeshing. I have following questions: For my mesh I used bottom ruffles of a top and turned them upside down. I'm wondering if I have to make a new uv_1 now because currently the top ruffles are still at the bottom of the uvs (_1 and _0) and I'm concerned that could conflict with the sliders? Since the top ruffles are affected by different sliders (chest) than the bottom ones (hips). How would I go about this?
- I'm trying to bake the ambient occlusion to make a new diffuse texture for my mesh. This looks very weird and I was wondering where I went wrong?
My blend file is hereThe torso is missing because I am planning to make this top sheer! Thank you for your help!
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Post by mauvemorn on Aug 14, 2023 10:37:14 GMT -5
When you change the shape of the mesh, you need to change every aspect of its functionality that differs from the old location. The ruffles are in the chest area, but still move and morph like the pelvis. You need to re-transfer their weights, uv_1 and vertex paint. There is no point in baking new textures from scratch, you will not get a better result than maxis ones. The existing textures should be re-arranged. The mesh should have not been transformed in Object mode. You should always do it in edit mode. You should have kept the body, this is where all the data should have been transferred from to the ruffles. There are two ways of adding transparency to the mesh. Under your garment's texture is the skin's texture. When you change the opacity of the garment's texture, the skin's texture becomes more visible. As you see, where the body's uvs are unwrapped, there's skin, everywhere else there's nothing. As a result, there are two ways of adding transparency to the garment: method 1: under the shorts is the groin. See where it is on the image above? If you will put the shorts uvs there, they will display the groin's texture under their own texture. If you will put the uvs in the face area, there will be the face underneath the shorts, and so on. This method works only with skintight clothing or areas of it. Here is an example: uvs are in the groin area, so simply adjusting opacity of the texture gives the desired result. method 2: If you will do the same thing with loose clothing, the result will make no sense. In situations like this, the garment must display no skin underneath, so the uvs go where the skin texture has nothing. If you were to use the first method on your whole garment, the looser areas ( sleeves, ruffles, the area of the top below the navel) would not be see-through. If you were to use the second method, youd need to scale down and move all uvs in the bottom right corner, which would result in a texture of very poor quality. In you case, both methods should be used for different areas of the garment. For the skintight areas, you leave the uvs where they are and just adjust the opacity of the texture. For the second method, the uvs should be moved to the bottom right corner
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Post by darlyssims on Aug 14, 2023 11:17:32 GMT -5
Hi! Thank you for your answer I'm always grateful you take your time to do so. As reference this is what I am trying to recreate (loosley). I only really need transparent parts in sleeve and body (without bust), I'll try your methods. I removed the body because I was following this tutorial but I assume you wouldn't do it this way? For baking- I wanted to bake the the texture so that I have refrence when creating the new diffuse, do i not need it? I wouldn't know how else i can align it properly. EDIT: I completley forgot i can export the uv layout. That answers that question!
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Post by mauvemorn on Aug 14, 2023 13:56:02 GMT -5
The tutorial shows the second method. If you will follow it and move all uvs that need transparency into the corner, the lace texture will look like noise Also, you garment is not that far away from the body, it does not need it underneath I will take the original maxis item as an example, since it already has the texture When you adjust the opacity of the diffuse, the result looks right where the mesh is tight. If instead of changing the opacity you were to use the lace texture, it would also work. The ruffles dont look right, so the first method wont work with them. The bottom of the shirt is not showing the correct area of the skin, so the first method wont work with it as well. Select both of these areas and move them in the bottom right corner. Try to not scale important parts whereas geometry that closes holes can be scaled down. Rebake all textures. Select all uvs in the bottom right corner and separate them. Give them 0001. Add a new group in s4s, import, edit textures
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