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Post by Sim Eliza on Aug 18, 2023 16:05:24 GMT -5
Hi, I have a few animation packs conflicting with each over and won't show up in pose player. For example animation pack 1 won't show up if animation pack 2 is in my mods folder. But they show up if only animation pack 1 is in game or if only animation pack 2 is in game. But I checked in sims 4 studio and they both have the same instance in snippet tuning. I tried changing the snippet tuning on both packs what worked and they both showed in game but they both show up called animation pack 1 instead of animation pack 1 and animation pack 2. Does anyone know how I can fix it?
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Post by Fwecka (Lolabellesims) on Aug 19, 2023 1:11:00 GMT -5
Well, I don't know how helpful this will be but there are a few things you could try. And I'm assuming you're talking about in-game poses. 1. Make sure your game is up to date. 2. Make sure Pose Player is up to date 3. Make sure you've enabled CC mods and script mods in the game (in the options section). 4. Don't put your poses into folders within folders in your mods folder. Apparently, the game can't detect poses if they are in too many folders. 5. Try updating your pose packs. In Studio, go to content management > batch fixes > misc. > update pose packs. 6. You can look at how pose packs are made. Katverse has a Youtube channel here that has a lot of tutorials. And her website has tutorials, as well. Sometimes knowing how something is created can give you an idea of what went wrong. 7. There's a tutorial here, as well. It may help to read through the comments. I know reading through the comments is a pain but sometimes it's the only way to figure things out. When it comes to animation questions, they don't always get answered here. You can search the thread in Orange Mitten's tutorial for certain keywords. Sometimes that helps. Editing to add: I did a search here on "snippet tuning" and it popped up with all kinds of XML tuning posts. I am NOT GOOD with that, sorry. Nevertheless, the search results may be worth looking through. You mention instance numbers. Instance numbers are identifiers. It's what the game uses to identify what is what kind of like how your username here identifies who you are. Both packages would need unique instance numbers so the game can tell them apart. As for the naming issue, I wonder if you could click on the snippet tuning asset in the warehouse and download and edit the XML file. Like, make sure the name is correct in the XML file, then import back in. I don't know. I'm just tossing out ideas here.
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Post by MizoreYukii on Aug 20, 2023 14:01:53 GMT -5
It sounds like you tried to get around making a new posepack by copy/pasting and renaming the package, which you can't do for anything, not even poses. You solved the tuning, but didn't do anything for the strings and string table, so they are still overriding each other. Delete the other language string tables, then hash a new instance for your English string table and strings following this tutorial: sims4studio.com/thread/3653/change-game-text-used-tuningOr you can use Frankk's STBL Studio for easier hashing and importing: stbl.sims4toolkit.com/When done, go to Tools > Modding > Copy String Tables to All Languages to re-create your other language string tables. Though depending on how many you have it may be more tedious to re-hash the strings than just creating a new pose pack and importing/copying the previous stuff.
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Post by Sim Eliza on Aug 22, 2023 16:18:26 GMT -5
I followed those steps which does make both package files show in pose player but the package files but now show up with the same name and the names of the poses disappeared and the poses from the first pack show in the 2nd pack
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Post by MizoreYukii on Aug 23, 2023 13:39:24 GMT -5
I followed those steps which does make both package files show in pose player but the package files but now show up with the same name and the names of the poses disappeared and the poses from the first pack show in the 2nd pack Ah I forgot to mention in my first post, the strings are referenced in the snippet as well, so after hashing new ones you have to change their references there too. If you feel comfortable editing XML files you can go in and manually fix the references to the new strings, otherwise if you want to avoid further extra work you should make a new posepack to import to.
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Post by Sim Eliza on Aug 23, 2023 16:54:30 GMT -5
How do I change the references?
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Post by Fwecka (Lolabellesims) on Aug 24, 2023 2:27:33 GMT -5
How do I change the references? I can't give you specific instructions as I'm not experienced with XML tuning, just so you're aware, but it appears that you can export the snippet tuning as an XML file. You can use Notepad++ to edit and save an XML file. The snippet tuning will have the original instance numbers but since you created new instance numbers (by hashing new ones) you'll need to go into the snippet tuning XML file and replace the appropriate old instance numbers with your new ones, save the file, then import it into your package. The snippet tuning tells the game what text to display (among other things).
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