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Post by elaynestone on Aug 28, 2023 8:08:32 GMT -5
I'm trying to follow the donut tutorial by Blender Guru and I've been running into some issues. Creases appear on my mesh where faces have been moved. Is there any way to achieve the same result without creasing? Another issue is that my topology ends up looking messy, which is why I deleted my first donut and started over. How do I get the exact shapes I want without ruining the toplogy? ScreenshotScreenshotScreenshot
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Post by mauvemorn on Aug 28, 2023 11:24:44 GMT -5
Hi. If your goal is to make custom content for TS4, this is not a particularly useful series, very little of it overlaps with what you need to know But to answer your question, this is how subsurface modifier works. When you add subsurf to this plane, it smooths the difference between neighboring vertices while creating new ones right in between them. If those neighboring vertices are close to each other, the difference is quite dramatic. This is what happened in your case, the vertices are too close to each other This is not the best approach to shaping the icing in the first place. You're not meant to reshape the existing mesh dramatically like this, it is destructive to the rest of it. The more you stretch it, the more misshaped it becomes. Likewise, the closer the vertices are to each other, the sharper the transition between them becomes For any dramatic changes, you're meant to create new geometry Also, it is more reasonable to keep the mesh low poly while increasing subdivisions, less vertices for you to move
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Post by elaynestone on Aug 28, 2023 12:40:52 GMT -5
Yes, I want to make it for the sims 4. I know I don't need rendering and animation, I just wanted to know how to make the donut itself. I had a feeling I wasn't meant to stretch it so much, but wanted to make sure before I proceed. Your explanation makes perfect sense. Which other tutorials are begginer friendly? Preferably food related. Blender Guru just rumbles too much. It's fine when you watch it the first time, but since you need to see it a couple of times to truly understand it... it gets annoying.
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Post by mauvemorn on Aug 28, 2023 13:34:34 GMT -5
Yeah, he turns 2 minutes worth of information into 20…
As you may have already noticed, in most of these videos you’re taught to make detailed objects for rendering with no regard for polycount, which is the main reason why they aren’t useful for us. So I would advice Grant Abbitt’s channel since he himself generally makes game ready assets. I think it would be a good idea to watch one tutorial that shows how to make a game ready asset (does not matter what so long they show how to actually make textures) then just look up « blender tutorial food ». These two show exactly what you need (modelling, uv unwrapping, projecting textures)
Bear in mind that this is not the only way of making textures. You can set up materials and bake them (look up « baking materials to textures »), you can also texture paint. How exactly to do that depends on what you have in mind As for modelling, there are a few channels that specialise in making cute scenes like this and show many useful techniques
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Post by elaynestone on Aug 28, 2023 14:02:27 GMT -5
Thank you, I'll make sure to check these out
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