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Post by makesims on Aug 31, 2023 13:22:50 GMT -5
Okay so I have a problem where I literally don't know what anything in Blender is called, so hopefully this image helps: ORZNLgm.png is the UV layout and normally when I add it to a blender file and click on it I can see it behind the mesh/UV stuff for the Sim. But on this file it just does nothing. Which is kind of a problem. Help?
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Post by mauvemorn on Aug 31, 2023 14:03:26 GMT -5
Hi. Try enabling sync if disabled, then selecting everything and assigning the image. If wont help, try re-importing the image or restarting blender
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Post by makesims on Sept 1, 2023 17:37:58 GMT -5
I already had sync enabled (keep UV and edit mode mesh in sync - in case there's a different type I'm missing) and turning it off and on again doesn't work very well. On one mesh layer it works, but not on the other. I've tried importing the image and restarting Blender multiple times.
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Post by simmerish20 on Sept 1, 2023 18:45:58 GMT -5
Mark all the UVs in the UV window so they show orange, click "Image", Open the image you want to use, and the image should show behind the UVs. Then you should be able to enable Sync.
If you don't fully mark the UVs when adding an image, the image only partly gets added, or only gets added to the marked UVs, so it doesn't always show up properly.
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Post by makesims on Sept 2, 2023 13:51:07 GMT -5
I couldn't figure that out but I selected the pin button that says 'display current image regardless of object selection' and that seems to have fixed it.
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Post by Fwecka (Lolabellesims) on Sept 3, 2023 7:32:32 GMT -5
Pinning the UVs just means the pinned portion of your UV islands won't change if you try to re-unwrap them. That can be useful if, for example, you want to preserve the edges of your UV islands but want the insides of your islands to be recalculated. simmerish20 says to "mark" the islands but that's not accurate language. You need to select all of the islands, not mark them. Press A in the UV editor to select all of your islands (they'll turn orange) then click the arrow thing that your screenshot shows, and choose from the list one of the image files. That list shows what's already been added to your blend file. If you don't have the image you need already in your file then press A to select all of your islands then image > open and open your image file (the wording may be a little bit different in Blender versions 2.70 to 2.79). If you want to see how your texture looks on your mesh so that you can adjust the UV islands and see the changes in real-time do this: In Blender 2.70 - 2.79. Add your texture into the UV editor as described above (press A, then image > open ). Press N to open the side panel. Where it says "shading" switch to "multitexture." Make sure you're in texture shading. Ignore the left side of this screenshot. In Blender 2.80 + it's a bit more involved. Follow what this screenshot says.
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