lauv
New Member
Posts: 8
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Post by lauv on Sept 4, 2023 10:10:20 GMT -5
First of all, I am not good at English. Please understand if there is anything strange to say T_T I'm not good at it, but I'm making a female's top. And the mesh of top is based on the base game. I was testing on CAS because I was almost done with this. And found glitches in the armpit! I've tried bringing back weight paint or uv1 maps, etc, but it hasn't been fixed. I don't know what to do to fix this now😂 I would really appreciate it if you could help me even if this is a simple problem. I want to know what the problem is. I also attach my blender and package file. I'm using Blender 3.6 ver.
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Post by mauvemorn on Sept 4, 2023 11:06:01 GMT -5
Hi. They changed how weights transfer in 3.6 ( or it is a temporary glitch? lets hope). Basically you need to Clean weights after transferring them And you always need to use Limit total How to transfer weights in Blender 3.6 +:- make sure both your item and the reference are visible and selectable. If you're going to use a body parts under the rig as a reference, make sure to make it selectable first; - in this order: select the reference first, then Ctrl-select your item; - switch to Weight paint, Weights - Transfer weights. Change Vertex Mapping to Nearest face interpolated and Source layers selection to By name ( very important); - Weights - Clean. Change Subset to All groups; - Weights - Limit total. Change Subset to All groups.
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lauv
New Member
Posts: 8
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Post by lauv on Sept 4, 2023 11:48:46 GMT -5
Thank you so much💫!! it really works to this!!!!! I'll remember the way you taught me. I really appreciate your help😊!!!!!
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