|
Post by missmoffy on Sept 8, 2023 11:37:52 GMT -5
I created a prayer interaction for my homemade seat cushion, created a prayer animation, and modified the ASM. After all the modifications were completed, I found that my sims did not have a prayer animation, but instead sat directly on the cushion. I don't know where the problem was.
|
|
|
Post by missmoffy on Sept 9, 2023 1:24:26 GMT -5
here is the ASM <ASM name="destiny:pray to Buddha_asm" dcc="sage"> <Actor name="x" type="Sim" master="true" virtual="false" /> <Actor name="sitTemplate" type="Object" virtual="true" /> <Parameter name="x:age" type="enum" labels="baby,toddler,child,teen,youngadult,adult,elder" default="adult" /> <Parameter name="x:sex" type="enum" labels="male,female" default="male" /> <IkConfiguration name="mediate.blend"> <SourceFile name="mediate.blend"> <MapNamespace namespace="sitTemplate" actor="sitTemplate" /> <MapNamespace namespace="x" actor="x" /> </SourceFile> </IkConfiguration> <IkConfiguration name="mediate.blend"> <SourceFile name="mediate.blend"> <MapNamespace namespace="x" actor="x" /> <MapNamespace namespace="sitTemplate" actor="sitTemplate" /> </SourceFile> </IkConfiguration> <PostureManifest actors="" /> <PostureManifest actors="x"> <Support name="toilet_sit" family="none" compatibility="FullBody" carry_left="-" carry_right="-" surface="*" /> <Support name="toilet_stand" family="none" compatibility="FullBody" carry_left="-" carry_right="-" surface="*" /> <Support name="toiletStall_stand" family="none" compatibility="FullBody" carry_left="-" carry_right="-" surface="*" /> <Support name="toiletStall_sit" family="none" compatibility="FullBody" carry_left="-" carry_right="-" surface="*" /> </PostureManifest> <State type="public" countlooptime="false" disableautostop="false" skippable="false" interrupt_this="true" name="meditate" focus="body only" facialoverlays="true" tailoverlays="true" /> <Connection from="meditate" to="exit" /> <Connection from="entry" to="meditate" /> <State name="meditate" type="public" countlooptime="false" disableautostop="false" skippable="false" interrupt_this="true" focus="body only" facialoverlays="true" tailoverlays="true"> <description /> <MakeController> <PostureSelector parameter="x:posture" unique_id="3"> <Choice value="toilet_sit--FullBody" track="normal" mask=""> <Controller target="x" controller="@clipcontroller(clip=missmoffy:mediate, loop_count=#1)" overridePosture="false" mask="" track="normal" mirror_conditional="False" suppress_footsteps="False" transition_class_in="Default" transition_class_out="Default" ik_configuration="mediate.blend" focus="undefined" start_frame_offset="0" end_frame_offset="0" timescale="1" unique_id="1"> <TransitionClassList> <Transition transition_class_name="Default" transition_duration_in="0.2666667" use_custom_transition_in="true" transition_type_in="linear" transition_mask_in="" transition_duration_out="0.2666667" use_custom_transition_out="false" transition_type_out="linear" transition_mask_out="" /> </TransitionClassList> </Controller> </Choice> <Choice value="toilet_stand--FullBody" track="normal" mask=""> <Controller target="x" controller="@clipcontroller(clip=missmoffy:mediate, loop_count=#1)" overridePosture="false" mask="" track="normal" mirror_conditional="False" suppress_footsteps="False" transition_class_in="Default" transition_class_out="Default" ik_configuration="mediate.blend" focus="head" start_frame_offset="0" end_frame_offset="0" timescale="1" unique_id="2"> <TransitionClassList> <Transition transition_class_name="Default" transition_duration_in="0.2666667" use_custom_transition_in="true" transition_type_in="linear" transition_mask_in="" transition_duration_out="0.2666667" use_custom_transition_out="true" transition_type_out="linear" transition_mask_out="" /> </TransitionClassList> </Controller> </Choice> <Choice value="toiletStall_sit--FullBody" track="normal" mask=""> <Reference target="1" /> </Choice> <Choice value="toiletStall_stand--FullBody" track="normal" mask=""> <Reference target="2" /> </Choice> </PostureSelector> </MakeController> </State> </ASM>
|
|
|
Post by missmoffy on Sept 11, 2023 1:14:23 GMT -5
up
|
|