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Post by shrimppie on Sept 8, 2023 15:30:38 GMT -5
A few days ago i asked for help with weight transfer aaaaand, i think it worked, cause it looks like it should, also the UV Maps. But now i have a problem that I can't import it in s4s. Does it have something wrong with it? Am i not saving it the right way or importing the mesh the right way? let me know... I have a file where the body + dress is merged: www.mediafire.com/file/4ygqoeu8cyq4qbc/help_2.blend/fileAnd a file where they are not: www.mediafire.com/file/x8comk1u0e6lypw/hellp.blend/fileWhat is the right way to save it, if someone can help? Thank you!
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Post by BokchoiJo on Sept 8, 2023 22:30:25 GMT -5
Hi, I check the file & the dress doesn't have a cut number in it. The uv_1 is also a bit weird, transfer uv_1 from a similar looking dress not from the nude body or you will have a gap between the leg. Try this: 1. Find a similar looking maxis dress & export the mesh. 2. Open the maxis dress & append your dress (only the dress, delete the body part). 3. Transfer uv_1 from the maxis dress to your dress. 4. Copy the top body & bottom body and join it with your dress (delete faces that is hidden by the dress) 5. Separate your dress following the maxis dress as reference. If the maxis dress have 8 separate mesh than your dress need 8 separate parts too. 6. Fill in the cut number in S4Studio Mesh Tools, make it the same as the maxis dress. 7. Delete the maxis dress & save the blend file. 8. Import to S4S.
Keep in mind your mesh is triangulated & have to many polygons in it, if you want cleaner mesh you should probably retopologize it first. But if you're just trying to get the dress into the game try the above step, if it works then you can tidy the mesh more. Good luck.
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Post by mauvemorn on Sept 9, 2023 1:56:08 GMT -5
Just want to specify that the absence of the cut number is the reason the file is not being imported, you need to always check that and assign correct ones. Also, to add, the body has holes in the arm area and is vertex painted with the wrong color. Replace the body and transfer vertex paint as well
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