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Post by ravensfury on Sept 12, 2023 17:17:20 GMT -5
Hi, I made a set of objects and some of them gain a odd shading and light once I test them in-game, in blender (vieuwing in smooth shader) and s4studio do they look just fine. The other objects of the same set all just look and work just fine. - In blender did I remove dubbles and did edge split
- tested multiple specular shader maps
What can it be? And yes the purple and teal deco objects are converted from countryliving and the country kitchen kit, the dark blue and red are edits of purple. The chair is a new mesh.
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Post by Kouukie on Sept 12, 2023 18:37:03 GMT -5
Hi! I had a similar issue in this thread. My issue was the UV and it was an EA object I edited. Re-uv mapping fixed it for me. Regarding the chair, would you mind sharing the package and blend files so anyone reading this could view the files to try and help?
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Post by ravensfury on Sept 13, 2023 17:29:09 GMT -5
Hi! I had a similar issue in this thread. My issue was the UV and it was an EA object I edited. Re-uv mapping fixed it for me. Regarding the chair, would you mind sharing the package and blend files so anyone reading this could view the files to try and help? Thank you for your replay, I will look into the re-uvmapping and see if that works. Here are links to package and blend of the chair.
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