Hi, I made a sleepwear that is about calf length and everything is working fine but when I'm using boots with the dress it would get cut off like in the picture.
Now I found out why this happen is because I'm using yfBody_DressWeddingTiered as the base which is a knee length dress that's why the boots are cut off. My question here is there any value I can change in the package so the boots doesn't get cut off? Or do I have to start with a different base?
The closest to a calf length dress in the base game is the yfBody_DressGranny but it has a lot of meshgroup & it's cut in weird places so I'm avoiding that for now.
I'm thinking of starting with yfBody_DODDressOffShoulder but it only goes above the knee (it's still affected by the skirt bone), will it cause problem if I use that?
Any help with this is appreciated, thanks.
Edit: I delete the link to the package since the problem is fixed.
Last Edit: Sept 15, 2023 0:41:23 GMT -5 by BokchoiJo
Hi. You can change the layer and regiontype in Regionmap but it is best to always start from something that functions like yours ( and that would be something that is shaped similarly) Right now it is split in a way none of them are, i think, so it is best to re-make the package. Your dress does not need to hide boots, is not affected by skirt or foot bones, so you can just clone a lingerie set made of one meshgroup
Last Edit: Sept 14, 2023 6:26:35 GMT -5 by mauvemorn
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