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Post by BokchoiJo on Sept 14, 2023 6:01:37 GMT -5
Hi, I made a sleepwear that is about calf length and everything is working fine but when I'm using boots with the dress it would get cut off like in the picture.
Now I found out why this happen is because I'm using yfBody_DressWeddingTiered as the base which is a knee length dress that's why the boots are cut off. My question here is there any value I can change in the package so the boots doesn't get cut off? Or do I have to start with a different base? The closest to a calf length dress in the base game is the yfBody_DressGranny but it has a lot of meshgroup & it's cut in weird places so I'm avoiding that for now.
I'm thinking of starting with yfBody_DODDressOffShoulder but it only goes above the knee (it's still affected by the skirt bone), will it cause problem if I use that?
Any help with this is appreciated, thanks.
Edit: I delete the link to the package since the problem is fixed.
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Post by mauvemorn on Sept 14, 2023 6:16:37 GMT -5
Hi. You can change the layer and regiontype in Regionmap but it is best to always start from something that functions like yours ( and that would be something that is shaped similarly) Right now it is split in a way none of them are, i think, so it is best to re-make the package. Your dress does not need to hide boots, is not affected by skirt or foot bones, so you can just clone a lingerie set made of one meshgroup
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Post by BokchoiJo on Sept 14, 2023 6:23:40 GMT -5
Thanks for the fast reply, do I have to retransfer vertex weight etc again or can I keep what I already have and just use the lingerie as a new base?
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Post by mauvemorn on Sept 14, 2023 6:25:05 GMT -5
If it moves ok, then no, just join and remove doubles where the mesh was split
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Post by BokchoiJo on Sept 15, 2023 0:37:08 GMT -5
After using the lingerie as a base, everything is working as it should. Thank you so much
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