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Post by imhereasd on Sept 16, 2023 7:33:10 GMT -5
I'm trying to create custom music for the Music Production Station but i got really stucked. I'll follow the 1st song as example to explain what the issue is: 1. Search object_MusicProductionStation and extract MusicProductionStation_ProduceNewTrack_Song1 into my S4S 2. There I see two interesting references: channels and music_track_data_snippet 3. Over the music music_track_data_snippet (musicTrackData_MusicProductionStation_Song1) there are ids for the music (full: just normal song, loop: same song but starting by rolls to loop it) , so with Sims 4 Sound Tool I'm able to find them over Effect > SFX. If I play it, it just plays base track (Without Piano, Guitar, Vocals, etc.). Based on what I saw before (see screenshot of step 2), there are 8 channels (I assume 1 per instrument) so they are "stacked" on the same path. But for this particular case, Sims 4 Sound Tool is not allowing me to manage multi-channels as it does for other resource types (Music > Modal for example). I neither know how to pack multiple channels on a single mp3 or if it's even possible. Did anyone faced this before? Thank you!
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Post by imhereasd on Sept 19, 2023 9:35:59 GMT -5
Finally managed to do it: Using ealayer3 I can get a .snr file including all different channels
.\ealayer3.exe -E base.mp3 synth.mp3 voiceFX.mp3 voices.mp3 pluck.mp3 percussion.mp3 bells.mp3 piano.mp3 --output song.snr --single-block
And after that, using Sims 4 Sound Tool I imported the .snr file on a clone of mu_musicstation_16ch_full_songa. Also with S4S renamed the channels on the MusicProductionStation_ProduceNewTrack_Song1 to fit new channel names (Base, Synth, VocieFx, ...)
Thank you
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Post by Tuvefe on Jun 14, 2024 16:42:26 GMT -5
hello bro did you do a tutorial or something?
I don't understand where to look
object_MusicProductionStation
and extract the rest
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