Post by Sharareh on Sept 24, 2023 7:12:20 GMT -5
Hi !
Where should I get started? So, I was obsessed with cas rooms that have mirrors and I searched a bit about it and I found out nearly all the cas room creators use LittleDica's cas room as a base. Link here: href.li/?http://www.modthesims.info/d/639065/old-school-cas-room.html
After finding this fact, I give it a try and downloaded it. I exported the mesh and after I did some changes to it I wanted to import it to the s4s and that was when I recieved this error log:
What does it mean?
I also tried importing the original mesh (LittleDica's mesh without any changes) back and I received the same error again.
Where should I get started? So, I was obsessed with cas rooms that have mirrors and I searched a bit about it and I found out nearly all the cas room creators use LittleDica's cas room as a base. Link here: href.li/?http://www.modthesims.info/d/639065/old-school-cas-room.html
After finding this fact, I give it a try and downloaded it. I exported the mesh and after I did some changes to it I wanted to import it to the s4s and that was when I recieved this error log:
The Sims 4 Studio - Version 3.2.1.1
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\b0a9aab6-75dd-4069-95da-04575a276a93\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\b0a9aab6-75dd-4069-95da-04575a276a93\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\b0a9aab6-75dd-4069-95da-04575a276a93\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.BuyBuildLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass47_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\b0a9aab6-75dd-4069-95da-04575a276a93\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\b0a9aab6-75dd-4069-95da-04575a276a93\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\b0a9aab6-75dd-4069-95da-04575a276a93\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.BuyBuildLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass47_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
What does it mean?
I also tried importing the original mesh (LittleDica's mesh without any changes) back and I received the same error again.