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Post by Burinis on Sept 25, 2023 11:58:18 GMT -5
I made a specular map and a mask map for it. Imported it and the mask card into Sims 4 Studio and saved my vest. And when I open the vest I made, this is displayed: Everything appears fine in Photoshop. Saved the texture in BC3 RGBA 8 bpp | interpolated alpha (DXT5). I also tried saving it in BC1 RGB 4 bpp | no alpha (DXT1), but that didn’t help either. How can I fix this? Texture
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Post by mauvemorn on Sept 25, 2023 13:55:24 GMT -5
Hi. About the main spec: open the psd, switch to the alpha channel. You'll see that there is grey outside of uvs. Select Magic wand, change Tolerance to 1, select all areas where uvs are, invert the selection, flood with black About mask: open the psd, merge all layers, delete the alpha channel
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Post by Burinis on Sept 26, 2023 4:58:41 GMT -5
Hi. About the main spec: open the psd, switch to the alpha channel. You'll see that there is grey outside of uvs. Select Magic wand, change Tolerance to 1, select all areas where uvs are, invert the selection, flood with black About mask: open the psd, merge all layers, delete the alpha channel That's the reason! Thanks for the help!
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