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Post by hagyma on Sept 26, 2023 16:35:48 GMT -5
Hi there! I´m relatively new to making cc in the Sims 4 and I really need some help. I have made this bridle for Horses in Blender 2.78c and I am using Sims 4 Studio 1.4.0.8(Aurora). The Bridle looks fine in Studio but as soon as I enter the Game this happens: Parts of the Head around the mesh are see trough (you can even see the inside of the mouth, the teeth etc.) My Mesh has everything diffuse map, base texture, uv_1, uv_0, cut number, it´s also vertex and weight painted. If you know how to solve this please let me know Kind regards (sorry if my description of the problem isn´t good enough english is not my first language)
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Post by mauvemorn on Sept 26, 2023 17:19:55 GMT -5
Hi. We would need to see the blend and package files. Most likely you deleted them somehow
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Post by hagyma on Sept 26, 2023 18:04:11 GMT -5
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Post by mauvemorn on Sept 27, 2023 11:57:27 GMT -5
Not sure what exactly was wrong with the original but re-importing the mesh and remaking the adaptation process worked. Heres the fileUnrelated to this problem, but in the future: - use clean tool after transferring weights - do not transform the mesh in object mode, do that in edit mode instead
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Post by hagyma on Sept 27, 2023 12:22:52 GMT -5
Ok! Thank You so much for helping me out!! :D
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Post by robertbush on Oct 17, 2023 7:19:09 GMT -5
Not sure what exactly was wrong with the original but re-importing the mesh and remaking the adaptation process worked. Heres the fileUnrelated to this problem, but in the future: - use clean tool after transferring weights - do not transform the mesh in object mode, do that in edit mode instead Thank you, with pics it was easy for me to understand everything. I appreciate you. If you're on the hunt for top-notch custom essay writing services, www.grabmyessay.com/custom-essay is the way to go. I've had the pleasure of using their services for a while, and the results have consistently exceeded my expectations. Their team of talented writers ensures that each essay is meticulously crafted, well-researched, and tailored to your specific needs. The quality, reliability, and on-time delivery are commendable. Thank you, with pics it was easy for me to understand everything. I appreciate you.
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Post by hagyma on Nov 21, 2023 18:44:44 GMT -5
Not sure what exactly was wrong with the original but re-importing the mesh and remaking the adaptation process worked. Heres the fileUnrelated to this problem, but in the future: - use clean tool after transferring weights - do not transform the mesh in object mode, do that in edit mode instead Hello again! sorry to bother the same problem just keeps happening: could you maybe give me a step by step of what you mean by re-importing the mesh? and just to be clear by adaptation process you mean weight painting, uv`s, vertex painting? sorry for the inconvenience and thank you in advance!
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Post by mauvemorn on Nov 22, 2023 10:02:14 GMT -5
hagyma - select the mane meshgroup, File - Export - Wavefrpnt ( obj ), choose Selection only, delete the mane from the scene; - normally you'd use a maxis mane that covers the same area of the body as your item as a reference, but none do, so you will have to transfer everything from the body; - import the exported obj, give it 0000 cut number
- expand the rig, make body and head selectable; - select the head, in 3d view press Shift D, then Esc to duplicate, do the same with the body; - select body.001, shift-select head.001, join with Ctrl J, rename to reference; - select your mane, add data transfer, choose Reference as Source object; - enable Vertex data and Vertex groups, choose Nearest face interpolated; - Enable Vertex corner data and UVs, choose Nearest face interpolated and uv_1; - click on Generate data layers;
- apply; - switch to Edit mode, select everything with A, in Tools expand Weight tools, choose Clean with All groups and Limit total with 4; - remove unused vertex groups; - rename the first uv map to uv_0;
- switch to Vertex paint mode, choose 007F00 color, Paint - Set vertex color; - delete the reference; - import back
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Post by hagyma on Nov 23, 2023 7:56:04 GMT -5
Thank You so so much! This helped a lot!! Now i can finally finish all my WIP´s!! Have a great day :D
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