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Post by gallaxin on Oct 1, 2023 1:06:42 GMT -5
Ive been trying to open meshes from s4s into blender 3.6 but whenever I try I get this type of coloring. Ive tried searching for how to fix it with no luck. Ive changed all the viewport settings as well. I then tried to import a mesh back into s4s and it wouldnt accept it. It just never showed the updated mesh no matter what I did. I'd like to use blender 3.6 instead of 2.76 as it has more functions and a better work flow. Does anyone know if there are particular settings Im missing or if its something else that I need to do? I apologize if this thread is not where to post these questions.
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Post by simmerish20 on Oct 1, 2023 4:51:30 GMT -5
Are you using the Beta version of SFS, or the Community tested version? The Beta version is the one that's compatible with Blender 3.6
If you mean the mesh normal issues where it doesn't smooth out seams, that's been an issue in Blender for quite some time when importing meshes from SFS. Not sure if it's ever gotten fixed (I think it's just a general issue - it doesn't recognize smoothing between cut edges from other programs/games).
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Post by mauvemorn on Oct 1, 2023 5:13:59 GMT -5
Hi. Blender 2.76 and 3.6 have different materials, as well as a lot of other things. You need to do this differently: - open s4s star (if you have wishes, it won’t work with 3.6); - in s4s settings change the path to blender.exe in blender 3.6 installation folder; - clone any hair for masc frame, export, open in 3.6; - now there will be a material; - if you want to import items from old blend files into s4s, you need to append them into this scene (the file created for 3.6)
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Post by gallaxin on Oct 1, 2023 20:26:59 GMT -5
Hi. Blender 2.76 and 3.6 have different materials, as well as a lot of other things. You need to do this differently: - open s4s star (if you have wishes, it won’t work with 3.6); - in s4s settings change the path to blender.exe in blender 3.6 installation folder; - clone any hair for masc frame, export, open in 3.6; - now there will be a material; - if you want to import items from old blend files into s4s, you need to append them into this scene (the file created for 3.6) Im not sure which part of this fixed it, but i got it working now. thank you!
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