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Post by johnoj on Oct 2, 2023 17:46:29 GMT -5
Hi, this is my first time making an item from scratch and I finally managed to get it into my game to test if it had worked, but when I went into game the main body of the soap dispenser appeared clear/ had a cut away look to it. I have almost no blender knowledge or s4s knowledge past recolours so I'm sure it was something I did along the way but I'm not sure what, so any help whatsoever would be appreciated. I would like the body of the dispenser to be fully opaque. here is a link to the package file and a screenshot of the item in game www.dropbox.com/scl/fo/ohi2emtkft82zaghszclr/h?rlkey=ho2ug64dbnwd0onklfwtep1zv&dl=0
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Post by BokchoiJo on Oct 2, 2023 20:36:34 GMT -5
Hi, I think you got the normal of the dispenser body flipped. Select all the faces & go to Mesh > Normals > Recalculate Outside. If it doesn't work, select the faces of the dispenser body & go to Mesh > Normals > Flip Normals. I'm using Blender 2.78 so the menu placement might be different, just find the same command if you're using other version.
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Post by johnoj on Oct 3, 2023 18:42:41 GMT -5
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Post by BokchoiJo on Oct 3, 2023 21:19:07 GMT -5
Nice, if you want to select faces that are connected to each other you can press l while hovering the mouse on a face or you can select it from the uv editor by turning on uv sync.
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