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Post by damien208 on Oct 4, 2023 13:02:07 GMT -5
Hi, I'm new to cc creation and I've made my first creation which is a T-shirt that Ive shared in this post below. The shirt is almost complete but there's just one thing I'm having a hard time figuring out. Please how do I make the seam lines around the shoulder , neck and bottom of the shirt appear? If you look at the image below you'll see what I'm talking about.
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Post by mauvemorn on Oct 4, 2023 13:45:40 GMT -5
Hi. Those need to be drawn. Many ways of doing it that depend on what image editing software you're using, but the easiest would be to stroke the uv layout - select all uvs of the top, uv - export uv layout; - Ctrl Click on the layer thumbnail to select everything in it; - create a new black layer; - RMB-click and choose Stroke, choose black color and change location to Inside; - adjust the opacity and blending mode
Unrelated, but the item is vertex painted with the wrong color, it will not morph right Also, in the future: - in MD model in quads, not tris, the mesh will look smoother; - make the sleeves in the armpit area tighter, the weights will transfer better; - do not join the garment with the body until the former is rigged, has proper uv_1 and vertex paint. You do not want to overwrite the data of the nude body, it can cause problems; - before baking textures, disable rendering on the reference and body parts under the rig. See those black dots on the sleeves? Something was poking through your top and created them; - you should also bake textures with more samples to avoid noise
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Post by damien208 on Oct 4, 2023 17:01:02 GMT -5
Thank you so much🙏🏽. You even brought up issues I didn't know I had. I'll get on it
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Post by damien208 on Oct 6, 2023 17:12:41 GMT -5
hey mauvemorn I tried following your instructions. It seems to be going well so far but the Baking just isn't coming out right. Im in cycles render with it set to ambient occlusion. I've used different samples even up to 8000 but it bakes too fast and comes out with too much noise. there's probably a way to fix it with nodes and stuff but I barely know anything about nodes. Please how do I fix it? drive.google.com/file/d/1zHWB5hjhi4VUP-6169Haq-dXzY4fA6Kb/view?usp=sharingEdit: I also disabled rendering on all the body parts
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Post by mauvemorn on Oct 6, 2023 22:13:11 GMT -5
Can’t check the file but you probably didn’t choose what texture to bake to i.imgur.com/3ASfIJO.jpg- create a new image; - add a new image node in the shader editor; - choose a new image in the drop down, keep this node selected; - set samples to at least 500 (but no «more than 1500 ), change light path to 1; - ignore render settings in the image
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Post by damien208 on Oct 7, 2023 4:02:44 GMT -5
I chose what texture to bake to. My goal wasn't baking just to get a diffuse map outline, it's baking to get realistic shadows on the garment and then use that baked image to then create multiple diffuse maps for the swatches so I need the lighting. I'm not even sure it's fixable. It's like newer versions of Blender have some sort of cycles baking bug. If you think otherwise and have a solution please reply.
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Post by damien208 on Oct 7, 2023 10:12:11 GMT -5
Nevermind. I've just decided to go with adobe substance painter for everything non-mesh related. I think everyone should do that. It's so convenient. For any interested parties, I'll be posting my final results in this thread when I'm done.
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Post by mauvemorn on Oct 7, 2023 10:17:24 GMT -5
Using a separate program, especially paid one, for something that can be easily done in blender is not a reasonable thing to do You were just changing samples for the viewport instead of the render
Create a separate unplugged image node, choose a new image texture there, change Render samples to 500, Light path to 1, Margins to 10, and bake again
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