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Post by annigo on Oct 7, 2023 6:41:26 GMT -5
Hi guys, I try to split the HCH(Homechef Hustle) Stove. I've cloned a DHD Countertop Stove, made a stove plate in Blender for the new,mappend this on the textures from the whole HCH stove but i don't get the same result. It is too shiny and we can see this weird Cubemap in it. How can I fix this. I've already compared values, the only thing that differed is the Alphamask Threshold, but that's not, I thought and know this directly too and now I'm totally at a loss.
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Post by mauvemorn on Oct 7, 2023 10:13:13 GMT -5
Hi. You most likely did not split sharp edges, but we would need to see the package and the blend files
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Post by annigo on Oct 7, 2023 13:04:14 GMT -5
Thank you for your fast answer. At first I thought it could really be that. I come from C4D and am only now gradually learning how to use Blender. I've now tried the 'Sharpen Edges' and I'm happy that that's probably it. But no, the problem still exists. I packed up the files and uploaded them. Many thanks for the help. www.simfileshare.net/download/4206419/
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Post by mauvemorn on Oct 7, 2023 13:17:20 GMT -5
How the mesh is shaded in blender does not translate to s4s or ts4, you need to actually split sharp edges. Add Edge split modifier, disable Sharp edges and apply it
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Post by annigo on Oct 7, 2023 14:08:47 GMT -5
Ooohhh, Thank You so much! 😍 Now it is wonderful. I misunderstood you and I didn't know anything about this modifier until now. But now! Thank you very much! What happens when I have something round on an object and something with sharp edges? Can I then select the sharp edges and also apply the modifier?
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Post by mauvemorn on Oct 7, 2023 14:15:03 GMT -5
Yes, you select edges, mark them as sharp, then split using this modifier or with Mesh - Split - Faces by edges
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Post by annigo on Oct 7, 2023 14:34:16 GMT -5
Thank you! )
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