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Post by bingob339 on Oct 7, 2023 20:28:10 GMT -5
Hello, i had an earlier post and i ironed out most of those problems, my newest problem is that in game the texture is stretched and there are black lines on the knees. I am trying to create a EA spa day robe replacer. I've attached the files of what im trying to replace and the cc i want to replace it with. Also i understand that there is only 1 LOD for 0, but i want to get that one perfect before i start the rest. drive.google.com/drive/folders/1mrpiFTpR4oUCk19OdTGCByk-FRxLdnTZ?usp=sharingHere are the files, thank you
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Post by mauvemorn on Oct 8, 2023 11:07:24 GMT -5
You have more meshgroups and in different areas. If the original is in the leg area, yours must be in the leg area as well, the same area. - clone GP02BathrobePlush, export the blend, open; - rename each meshgroup to the last digit of its cut number, so 1, 2, 3, etc. Then hide all but the first one; - in a separate window open your blend, rename meshgroups the same way ( the name does not matter, you do not need to give them s4studio_mesh_ before import). Hide all but the first one; - compare each meshgroup to the corresponding one. Once they differ ( the ones in the chest area should be in the leg area, the finger should be joined with the body) - once done, save the blend and import into GP02BathrobePlush you just made, not the one you shared
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