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Post by sfdking30 on Oct 10, 2023 9:50:27 GMT -5
Hello, I want to make a table and with that comes the making of slots for your chairs. I've searched all over the internet for a tutorial but can't seem to find anything. Is there anyone who can learn me on how to to that?
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Post by ravensfury on Oct 16, 2023 11:23:08 GMT -5
Hi, well you open s4s-> object -> create 3D mesh -> export a table that meets the lengt (1-4, 4-6 or 6-8 chairs) or shape (square, rectangle or round) also consider you want it to work with basegame or a exppack, gamepack, stuffpack,... befor you choose 1. Then clone it-> name the package -> go to mesh -> export it -> name the .blend -> open blender -> open your .blend file of the table in blender -> inport your new table mesh and adjust the hight/lengt to the inported table -> click on wrench icon and add modifier armature (person icon) -> click on the bar under "object" and click on rig. Now click on s4studio_mesh_x (the table you did clone) and click on the wrench and coppy the line "s4studio_mesh_x_skin"-> go back to your table click again on the wrench and paste the line in the place of "armature" line. Then click on the triangle next to the wrench-> then click on the "+" in the vertex group and a new "group" is made and rename "group" to "transformbone". Then coppy the name "s4studio_mesh_x" delete it and then rename your table " "s4studio_mesh_x". Don't forget to adjust the shadows (the white squares/rectangles) of the old "s4studio_mesh_x" to your table thats now the new "s4studio_mesh_x" and then click save. Then inport it in s4s and update all the lods (lod 1 and/or lod2) and all the shadow lods.
save and then test it ingame Hoppefully its helpfull for you. I know its easyer if I show it with pictures but I don't have the time for that atm. Sorry for that.
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Post by ravensfury on Oct 23, 2023 13:44:57 GMT -5
Did my older post help you?
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