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Post by kittenmix on Oct 10, 2023 15:27:57 GMT -5
Hi! I wanted to make a simple mesh edit of a hair from Dine Out to more closely resemble a character I wanted to make. I used simandy's CC creations basics mesh & textures to add the extra hair strands I wanted. The hair looked fine in blender & sims 4 studio but when I tried it out in game it looked completely different. Any help would be appreciated!
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Post by mauvemorn on Oct 10, 2023 16:26:16 GMT -5
Hi. The created strands are not adapted. You also deleted uv_1, so the whole mesh does not morph right. - select a few faces on those strands you created, Ctrl L to select all of them; - assign them to the head bone; - expand the rig, make the head selectable; - select s4studio_mesh_3, rename the uv map to uv_0, create a new one and name it uv_1; - add data transfer, transfer the uv_1
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Post by kittenmix on Oct 10, 2023 17:48:18 GMT -5
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Post by kittenmix on Oct 10, 2023 18:58:00 GMT -5
Actually disregard my last reply I managed to fix it! Thank you again for the help!
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Post by mauvemorn on Oct 11, 2023 5:09:05 GMT -5
So that it's clear, uv_1 did not transfer. Make sure to enable UVs button and make the reference selectable
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