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Post by riceisgood123 on Oct 11, 2023 1:29:36 GMT -5
Hello! I'm working on an edit of a helmet to have a clear glass shield. The problem I've run into is on certain sims (with I'm assuming bigger chins) their chin clips out of the bottom of the helmet ( image here.) The problem worsens when they talk. However, in the original mesh I'm editing this does not happen ( image here.) Both meshes have the same base structure. I'm wondering of anyone knows how to prevent the clipping in the way the original mesh did.
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Post by mauvemorn on Oct 11, 2023 5:44:13 GMT -5
Hi. The original probably excludes the head. We would need to see the original package to confirm.
You cannot exclude the chin specifically, so the mesh has to be reshaped to hide the chin
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