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Post by sillylittleguyhehe on Oct 11, 2023 22:03:29 GMT -5
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Post by mauvemorn on Oct 12, 2023 1:12:51 GMT -5
Hi. The mesh exceeds the polycount limit of s4s. It is 15 times higher than maxis's most complex meshes, so you will need to reduce it ( delete the inner geometry, use decimate on the rest ). Also: - rename the uv map to uv_0; - never transform the mesh in object mode, that does not work well with s4s; - your file is not structures the same way as the vase you're trying to replace. In the original blend there's a shadow ( cut 0 ) and the vase itself ( cut 1 ). Eva is replacing the shadow when it should be the vase
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Post by sillylittleguyhehe on Oct 12, 2023 20:00:06 GMT -5
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Post by mauvemorn on Oct 13, 2023 1:11:47 GMT -5
When you zoom out, more objects need to be rendered. To make this easier for a game engine, each object changes to a more simplified version. Those are called LODs (Level of Detail) and you need to create them yourself by decimating the mesh, saving under a different name, importing in s4s
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Post by sillylittleguyhehe on Oct 13, 2023 17:09:24 GMT -5
Thank you so much it worked great!!!!!
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