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Post by agsh on Oct 12, 2023 10:34:17 GMT -5
I have tried to retopo the dress in MD. The problem is the dress will lose details after retopo. So I decided to transfer high poly details to low poly details in blender. The low poly mesh has 11416 faces. The high poly one has 17600 faces. The result of normal map looks bad. I feel maybe it is bcs the low poly mesh couldn't fully covered the high poly one. So I press alt+N to enlarge the mesh and make it into a cage (although bcs the dress only have one face, even enlarge it can't fully cover the meshes.). It reminds me that the cage must have same faces with low poly. A bit confused about why will meet this problem. Haven't seen this problem came out when I watched other tutorials.:( Temporarily run out of ways of fixing the problem. Hope staff won't feel my question is really stupid. Much thanks in advance for the suggestions I can get to have a good normal map. Blender file: drive.google.com/file/d/1VbFvkcTV9kj93rvmDb-2r8_Yhs2PJG3C/view?usp=sharing
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Post by mauvemorn on Oct 12, 2023 11:31:01 GMT -5
Hi. The optimal topology for a gaming asset must: - have significantly lower polycount than the high poly version; - be reasonable. For example, the fold at the back needs extra definition to look smooth, the collar does not because it is flat; - support the functionality of the item. For example, breasts expand in circular motion, so there topology must be circular as well. Where an arm bends, there should be an edge loop and extra edges on the elbow. Here's an example The current topology does not fulfill any of these requirements, so there is not much difference between the original and the retopologized versions Also, for the future, if the shape of the patterns are symmetrical, keep symmetry enabled, otherwise you're just doing twice as much work As for the normal map, the extrusion is set to a very high number, the mesh itself is only about 2 mm in height, so you're getting this weird result You should separate the shirt+skirt from the coat and bake them separately Baking a normal map is done at the end, once your uv_0 is re-arranged. If you're doing it just for the sake of learning this subject, choose a different item. As I said at the beginning, it is holding you back and is making it difficult to learn the basics.
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