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Post by AleNikSimmer on Oct 14, 2023 3:43:54 GMT -5
Hello! I made a simple edit of a swimsuit mesh but when importing it back it won't show up. I tried changing the cloned object but I got the same result. It's a bit odd since I've used this workflow for sever years and didn't have any problem. I've already limited the weights and the polycount is less than 4500, the vertex paint is alright and the cut number seems alright too (first I cloned a 3 cuts object as usual, then I tried with a 1 cut object but I got the same result). I don't understand what I'm doing wrong, could anyone help me? MeshPackage
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Post by BammBamm on Oct 16, 2023 21:25:43 GMT -5
Hello! I would recommend bumping this post since I think the moderators missed it! I have not been modding nearly as long as you have, but I have also experienced the issue where my original or edited EA mesh would not show up or import back into S4S. There are some base things I can list that have fixed it when I did encounter this problem: - Ensure not to be in edit or wireframe mode when saving your blend file. - Try to avoid having miscellaneous objects in your scene. This includes lamps, cameras, and other meshes uninvolved with your edited one. - Ensure you click the correct button in S4S when making your package. "Create 3D mesh" or "Create standalone." This has messed me up a couple of times. - Restart your computer and try to import the mesh again. (Strangely, this has helped before!) -------- I am sure there are other ways and reasons responsible for it not working for you, but I do not have enough technical knowledge on the subject. This is why I think bumping the post would help you even more! Good luck with your creations
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Post by mauvemorn on Oct 17, 2023 2:07:06 GMT -5
Hi. I dont really see anything unusual. Try this: - open the shared package, export the blend; - if you have multiple versions of blender, check to which one the blender path leads to in s4s settings, then open the blend in it; - delete the original mesh, append the edited from the shared blend; - save, import
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Post by AleNikSimmer on Oct 23, 2023 0:35:17 GMT -5
BammBamm mauvemorn thanks for the suggestions! I've already tried the append method but in the end I found the culprit: if you bevel the edges between the sternum and the upper breast the mesh cause this issues (I was trying to make a border around there), but if you "simply" cut the faces with the "K" tool it works fine. I don't know why this is an issue since it's the first time I encountered it.
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