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Post by Corona Does Whatever on Oct 16, 2023 23:53:07 GMT -5
Since I'm not sure if the terminology is consistent since I can't find it anywhere or whatever the common-use equivalent is, I mean these.
What I mean to ask is if something like this is doable for an object mesh in The Sims 4.
At the moment, I'm working on a complicated animated object that has a lot of loose spheres that are constantly in motion, and being able to reduce the polycount of each sphere down from 40 tris to just two with a texture that's consistent from every angle would free up a lot of polygons to use elsewhere.
I have doubts this is actually doable, but I thought it still couldn't hurt to ask if it's been done.
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