Post by nelausus on Oct 18, 2023 11:05:14 GMT -5
Hello everyone !
I am currently working on a mod, which would be a recreation of the Sims 3 Supernatural, Magic Mirror. The goal would be to create an occult object which would be a great help for spellcaster, with custom interactions: for example, "Practice Skills > Practice something". I already managed to implement the "Practice acting", but i encounter some issues with the "Practice Dancing": the interaction immediatly stops. It seems to be able to "launch" because the Sim goes to the mirror to perform it, and a buff appear just a quick second (I added a custom buff to be added to the Sim while they perform the interaction).
I tested 2 ways of making this work:
1) I modified the interaction "mirrorfloor_PracticeDancing" from the game: I just added a Pie Menu Category, the custom buff and modified the name and ID. The problem does not come from the buff nor the Pie Menu Category, because I tried implementing them on the original interaction without changing the ID (doing an override) and it worked without issue.
2) I tried modify the interactions that I had ( with acting) and transpose everything to "Dancing" equivalent. But it leads to the same result (or the same lack of result in this case). (NB: I did not change the animations with those files, because I wanted to see first if it worked)
Can someone explain what is wrong with it please ? It begins to drive me crazy
I am currently working on a mod, which would be a recreation of the Sims 3 Supernatural, Magic Mirror. The goal would be to create an occult object which would be a great help for spellcaster, with custom interactions: for example, "Practice Skills > Practice something". I already managed to implement the "Practice acting", but i encounter some issues with the "Practice Dancing": the interaction immediatly stops. It seems to be able to "launch" because the Sim goes to the mirror to perform it, and a buff appear just a quick second (I added a custom buff to be added to the Sim while they perform the interaction).
I tested 2 ways of making this work:
1) I modified the interaction "mirrorfloor_PracticeDancing" from the game: I just added a Pie Menu Category, the custom buff and modified the name and ID. The problem does not come from the buff nor the Pie Menu Category, because I tried implementing them on the original interaction without changing the ID (doing an override) and it worked without issue.
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<E>Object</E>
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<U>
<T n="static_commodity">16427<!--StaticCommodity_Excercise--></T>
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<E>Appropriateness_Dancing</E>
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<E n="interaction_action">EXIT_NATURALLY</E>
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<L n="affordance_links">
<T>14316<!--stereo_danceActive--></T>
<T>14317<!--stereo_dancePassive--></T>
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<T>128198<!--affordanceList_DancingSkill_mixers--></T>
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<T n="balloon_chance">50</T>
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<T n="balloon_category">128155<!--balloonCategory_SkillDancing_Thought--></T>
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<L n="basic_extras">
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<T>295882<!--loot_EP12Death_Ghost_UrbanMyth_SawMirror--></T>
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<T>192827<!--loot_Fame_Quirks_VainStreet_Add--></T>
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<V t="loot">
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<T>285881<!--loot_EP12Death_Ghost_UrbanMyth_StopFear--></T>
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<U n="at_end">
<E n="criticality">OnCancelOrException</E>
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<T n="buff_type">10966173333475776168<!--Nelausus:MagicMirror_Buff_ConfidentAuraofTheMirror--></T>
<V n="buff_reason" t="enabled">
<T n="enabled">0xFF8BC933<!--(From: Practising skills with the magic mirror)--></T>
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<E n="participant">Actor</E>
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<T>16934027869064717628<!--Nelausus:MagicMirror_Interaction_PracticeDancing--></T>
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<L n="subject">
<E>Actor</E>
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<T n="factory">128139<!--Stereo_Dance_skill_passive_Low--></T>
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<V n="new_pie_menu_icon" t="enabled">
<V n="enabled" t="resource_key">
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<T n="key" p="InEP02\UI\Icons\Traits\trait_StepChart.png">2f7d0004:00000000:2b1d206a4bfd8f2c</T>
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<T n="disallow">True</T>
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<V n="new_display_tooltip" t="enabled">
<T n="enabled">0x54CCD5A6<!--Cette interaction est plus efficace lorsque le Sim est de cette humeur--></T>
</V>
<L n="test">
<L>
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<E>TEEN</E>
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<E>ELDER</E>
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<T>126088<!--trait_DanceMachine--></T>
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<V n="new_display_name" t="enabled">
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<T n="enabled">0x54CCD5A6<!--Cette interaction est plus efficace lorsque le Sim est de cette humeur--></T>
</V>
<V n="new_pie_menu_icon" t="enabled">
<V n="enabled" t="resource_key">
<U n="resource_key">
<T n="key" p="InEP02\UI\Icons\Traits\trait_StepChart.png">2f7d0004:00000000:2b1d206a4bfd8f2c</T>
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<E>TEEN</E>
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<E>ELDER</E>
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<T>126088<!--trait_DanceMachine--></T>
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<E n="participant">Object</E>
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<T n="force_exit_on_inertia">False</T>
<L n="interaction_category_tags">
<E>Interaction_Super</E>
<E>Interaction_All</E>
<E>Interaction_Skill_Dancing</E>
</L>
<T n="pie_menu_priority">4</T>
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<E>Object</E>
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<E>Actor</E>
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<E n="scoring_priority">NORMAL</E>
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<T n="stat">128145<!--statistic_Skill_AdultMinor_Dancing--></T>
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<T n="subaction_selection_weight">3</T>
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<T n="time_overhead">30</T>
</I>
2) I tried modify the interactions that I had ( with acting) and transpose everything to "Dancing" equivalent. But it leads to the same result (or the same lack of result in this case). (NB: I did not change the animations with those files, because I wanted to see first if it worked)
<?xml version="1.0" encoding="utf-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="Nelausus:MagicMirror_Interaction_PracticeDancing_Start" s="12197845806575726641">
<T n="category">9801037398032143306<!--Nelausus:MagicMirror_PieMenu_Practiceskillswithmirror--></T>
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<U>
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<U>
<V n="value" t="cone">
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<T n="angle">20</T>
<T n="ideal_radius_max">1</T>
<T n="ideal_radius_min">0.5</T>
<T n="max_radius">2</T>
<T n="min_radius">0.7</T>
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</V>
</U>
</L>
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<U>
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<U>
<V n="value" t="facing">
<U n="facing">
<T n="inner_radius">0.1</T>
<T n="range">30</T>
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<U>
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<U>
<V n="value" t="line_of_sight" />
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<V n="_icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
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<V n="_saveable" t="enabled" />
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<U>
<T n="static_commodity">16427<!--StaticCommodity_Excercise--></T>
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</L>
<T n="attention_cost">0.75</T>
<V n="basic_content" t="one_shot">
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<T n="factory">285877<!--anim_EP12Death_Ghost_Fear--></T>
</U>
</U>
</V>
<L n="basic_extras">
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>295882<!--loot_EP12Death_Ghost_UrbanMyth_SawMirror--></T>
</L>
<V n="timing" t="at_beginning" />
</U>
</V>
<V t="loot">
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<L n="loot_list">
<T>285881<!--loot_EP12Death_Ghost_UrbanMyth_StopFear--></T>
</L>
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<U n="at_end">
<E n="criticality">OnCancelOrException</E>
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</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<T n="buff_type">10966173333475776168<!--Nelausus:MagicMirror_Buff_ConfidentAuraofTheMirror--></T>
<V n="buff_reason" t="enabled">
<T n="enabled">0xFF8BC933<!--(From: Practising skills with the magic mirror)--></T>
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<E n="participant">Actor</E>
<L n="affordances">
<T>12197845806575726641<!--Nelausus:MagicMirror_Interaction_PracticeDancing_Start--></T>
</L>
</U>
</V>
</L>
</L>
<L n="subject">
<E>Actor</E>
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<T n="display_name">0x802BECDE<!--S'entraîner à danser--></T>
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<T n="key" p="InEP02\UI\Icons\Traits\trait_StepChart.png">2f7d0004:00000000:2b1d206a4bfd8f2c</T>
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<T n="skill">128145<!--statistic_Skill_AdultMinor_Dancing--></T>
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<E n="participant">Object</E>
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<T n="force_exit_on_inertia">False</T>
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<E>Interaction_Super</E>
<E>Interaction_All</E>
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<U n="actions">
<L n="continuation">
<U>
<T n="affordance">16934027869064717628<!--Nelausus:MagicMirror_Interaction_PracticeDancing--></T>
</U>
</L>
</U>
</U>
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<T n="pie_menu_priority">5</T>
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<E>Object</E>
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<E>Actor</E>
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<E n="scoring_priority">NORMAL</E>
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<T n="stat">128145<!--statistic_Skill_AdultMinor_Dancing--></T>
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<T n="subaction_selection_weight">3</T>
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<E>TEEN</E>
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<E />
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<V t="test_set_reference">
<T n="test_set_reference">28305<!--testSet_EmotionNotMiserable--></T>
</V>
</L>
<T n="time_overhead">30</T>
</I>
<?xml version="1.0" encoding="utf-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="Nelausus:MagicMirror_Interaction_PracticeDancing" s="16934027869064717628">
<T n="category">9801037398032143306<!--Nelausus:MagicMirror_PieMenu_Practiceskillswithmirror--></T>
<L n="_constraints">
<U>
<L n="constraints">
<U>
<V n="value" t="cone">
<U n="cone">
<T n="angle">30</T>
<T n="ideal_angle">0.5</T>
<T n="ideal_radius_max">0.8</T>
<T n="ideal_radius_min">0.5</T>
<T n="max_radius">1.75</T>
<T n="min_radius">0.75</T>
</U>
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<U>
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<T n="inner_radius">0.1</T>
<T n="range">30</T>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<V n="value" t="line_of_sight" />
</U>
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<V n="_icon" t="participant">
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<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
<V n="_saveable" t="enabled" />
<L n="_static_commodities">
<U>
<T n="static_commodity">16427<!--StaticCommodity_Excercise--></T>
</U>
</L>
<T n="allow_autonomous">True</T>
<T n="allow_user_directed">False</T>
<T n="attention_cost">0.75</T>
<V n="basic_content" t="flexible_length">
<U n="flexible_length">
<L n="conditional_actions">
<V t="list_reference">
<T n="list_reference">40705<!--ExitConditionList_MotivesNearFail--></T>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">30</T>
<T n="min_time">20</T>
</U>
</V>
</L>
<E n="interaction_action">EXIT_NATURALLY</E>
<L n="tests">
<L>
<V t="location">
<U n="location">
<U n="location_tests">
<V n="is_venue_type" t="enabled">
<U n="enabled">
<T n="venue_type">16870<!--venue_club--></T>
</U>
</V>
</U>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V n="npc" t="enabled" />
</U>
</V>
</L>
</L>
</U>
</V>
<V t="list_reference">
<T n="list_reference">40702<!--ExitConditionList_EmotionStressed--></T>
</V>
<V t="list_reference">
<T n="list_reference">40144<!--ExitConditionList_EmotionMiserable--></T>
</V>
</L>
<V n="content" t="looping_content">
<U n="looping_content">
<U n="animation_ref">
<T n="factory">195762<!--actingSkill_Practice--></T>
</U>
</U>
</V>
<T n="start_autonomous_inertial">True</T>
</U>
</V>
<L n="basic_extras">
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>295882<!--loot_EP12Death_Ghost_UrbanMyth_SawMirror--></T>
</L>
<V n="timing" t="at_beginning" />
</U>
</V>
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>192827<!--loot_Fame_Quirks_VainStreet_Add--></T>
</L>
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<V n="buff_reason" t="enabled">
<T n="enabled">0x32EC7510<!--(From : dislikes dancing)--></T>
</V>
<T n="buff_type">264118<!--buff_SimPreference_Dislikes_Activities_Dancing--></T>
</U>
<L n="subject">
<E>Actor</E>
</L>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>264144<!--Trait_SimPreference_Dislikes_Activities_Dancing--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>285881<!--loot_EP12Death_Ghost_UrbanMyth_StopFear--></T>
</L>
<V n="timing" t="at_end">
<U n="at_end">
<E n="criticality">OnCancelOrException</E>
</U>
</V>
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<T n="buff_type">10966173333475776168<!--Nelausus:MagicMirror_Buff_ConfidentAuraofTheMirror--></T>
<V n="buff_reason" t="enabled">
<T n="enabled">0xFF8BC933<!--(From: Practising skills with the magic mirror)--></T>
</V>
</U>
<L n="tests">
<L>
<V t="user_running_interaction">
<U n="user_running_interaction">
<E n="participant">Actor</E>
<L n="affordances">
<T>16934027869064717628<!--Nelausus:MagicMirror_Interaction_PracticeDancing--></T>
</L>
</U>
</V>
</L>
</L>
<L n="subject">
<E>Actor</E>
</L>
</U>
</V>
<V t="balloon">
<U n="balloon">
<L n="balloon_choices">
<U>
<V n="item" t="balloon_category">
<T n="balloon_category">128155<!--balloonCategory_SkillDancing_Thought--></T>
</V>
</U>
</L>
<T n="balloon_delay">1</T>
<T n="balloon_delay_random_offset">0.5</T>
<L n="balloon_target">
<E>Actor</E>
</L>
</U>
</V>
<V t="buff">
<U n="buff">
<U n="buff_type">
<V n="buff_reason" t="enabled">
<T n="enabled">0x79B2F544<!--(From : liking dancing)--></T>
</V>
<T n="buff_type">264205<!--buff_SimPreference_Likes_Activities_Dancing--></T>
</U>
<L n="subject">
<E>Actor</E>
</L>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>264179<!--Trait_SimPreference_Likes_Activities_Dancing--></T>
</L>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="adventure">
<U n="adventure">
<L n="_adventure_moments">
<U>
<E n="key">Career_ChanceCard_01</E>
<U n="value">
<V n="adventure_moment" t="reference">
<T n="reference">266945<!--AdventureMoment_SimPreference_Activities_Dancing_Like--></T>
</V>
</U>
</U>
</L>
<L n="_initial_moments">
<U>
<E n="adventure_moment_key">Career_ChanceCard_01</E>
<U n="weight">
<L n="multipliers">
<U>
<T n="multiplier">0</T>
<L n="tests">
<L>
<V t="test_set_reference">
<T n="test_set_reference">269223<!--testSetInstance_SimPreference_PreferenceDiscovery_MaxOrCooldownOrAge--></T>
</V>
</L>
</L>
</U>
<U>
<T n="multiplier">0</T>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>264144<!--Trait_SimPreference_Dislikes_Activities_Dancing--></T>
<T>264179<!--Trait_SimPreference_Likes_Activities_Dancing--></T>
<T>266823<!--Trait_SimPreference_NoOpinion_Activities_Dancing--></T>
</L>
</U>
</V>
</L>
</L>
</U>
<U>
<T n="multiplier">0</T>
<L n="tests">
<L>
<V t="test_set_reference">
<T n="test_set_reference">268211<!--testSetInstance_SimPreference_PreferenceDiscovery_ConfidentFocusedInspired--></T>
</V>
</L>
</L>
</U>
</L>
</U>
</U>
</L>
</U>
</V>
<V t="adventure">
<U n="adventure">
<L n="_adventure_moments">
<U>
<E n="key">Career_ChanceCard_01</E>
<U n="value">
<V n="adventure_moment" t="reference">
<T n="reference">266946<!--AdventureMoment_SimPreference_Activities_Dancing_Dislike--></T>
</V>
</U>
</U>
</L>
<L n="_initial_moments">
<U>
<E n="adventure_moment_key">Career_ChanceCard_01</E>
<U n="weight">
<L n="multipliers">
<U>
<T n="multiplier">0</T>
<L n="tests">
<L>
<V t="test_set_reference">
<T n="test_set_reference">269223<!--testSetInstance_SimPreference_PreferenceDiscovery_MaxOrCooldownOrAge--></T>
</V>
</L>
</L>
</U>
<U>
<T n="multiplier">0</T>
<L n="tests">
<L>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>264144<!--Trait_SimPreference_Dislikes_Activities_Dancing--></T>
<T>264179<!--Trait_SimPreference_Likes_Activities_Dancing--></T>
<T>266823<!--Trait_SimPreference_NoOpinion_Activities_Dancing--></T>
</L>
</U>
</V>
</L>
</L>
</U>
<U>
<T n="multiplier">0</T>
<L n="tests">
<L>
<V t="test_set_reference">
<T n="test_set_reference">268212<!--testSetInstance_SimPreference_PreferenceDiscovery_BoredEmbarrassedUncomfortable--></T>
</V>
</L>
</L>
</U>
</L>
</U>
</U>
</L>
</U>
</V>
</L>
<V n="content_score" t="disabled" />
<T n="display_name">0x802BECDE<!--S'entraîner à danser--></T>
<V n="display_name_overrides" t="testable">
<U n="testable">
<L n="overrides">
<U>
<V n="new_display_name" t="disabled" />
<V n="new_pie_menu_icon" t="enabled">
<V n="enabled" t="resource_key">
<U n="resource_key">
<T n="key" p="InEP02\UI\Icons\Traits\trait_StepChart.png">2f7d0004:00000000:2b1d206a4bfd8f2c</T>
</U>
</V>
</V>
<L n="test">
<L>
<V t="skill_test">
<U n="skill_test">
<T n="skill">128145<!--statistic_Skill_AdultMinor_Dancing--></T>
</U>
</V>
</L>
</L>
</U>
</L>
</U>
</V>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<V n="objects" t="from_participant">
<U n="from_participant">
<E n="participant">Actor</E>
</U>
</V>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<V n="objects" t="from_participant">
<U n="from_participant">
<E n="participant">Object</E>
</U>
</V>
</U>
</V>
</L>
</U>
<T n="force_exit_on_inertia">False</T>
<L n="interaction_category_tags">
<E>Interaction_Super</E>
<E>Interaction_All</E>
<E>Interaction_Burnout_Creative_IncreaseSmall</E>
<E>Interaction_Skill_Dancing</E>
</L>
<T n="pie_menu_priority">5</T>
<U n="progress_bar_enabled">
<T n="bar_enabled">False</T>
</U>
<V n="route_start_balloon" t="enabled">
<U n="enabled">
<U n="balloon">
<L n="balloon_choices">
<U>
<V n="item" t="balloon_icon">
<U n="balloon_icon">
<V n="icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
</U>
</V>
</U>
</L>
<L n="balloon_target">
<E>Actor</E>
</L>
</U>
</U>
</V>
<E n="scoring_priority">NORMAL</E>
<U n="skill_loot_data">
<T n="stat">128145<!--statistic_Skill_AdultMinor_Dancing--></T>
</U>
<T n="subaction_selection_weight">3</T>
<V n="super_affordance_compatibility" t="literal">
<U n="literal">
<V n="default_inclusion" t="exclude_all" />
</U>
</V>
<E n="target_type">OBJECT</E>
<L n="test_globals">
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
<V n="species" t="specified">
<U n="specified">
<L n="species">
<E />
</L>
</U>
</V>
<E n="who">Actor</E>
</U>
</V>
<V t="test_set_reference">
<T n="test_set_reference">28176<!--testSet_EmotionNotStressed--></T>
</V>
<V t="test_set_reference">
<T n="test_set_reference">28305<!--testSet_EmotionNotMiserable--></T>
</V>
</L>
<T n="time_overhead">30</T>
</I>
Can someone explain what is wrong with it please ? It begins to drive me crazy