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Post by korkasims on Oct 20, 2023 4:56:59 GMT -5
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Post by mauvemorn on Oct 20, 2023 5:00:39 GMT -5
Hi. The original lods were not affected by some bone(s). Share the package and blend files for all 4 lods please
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Post by korkasims on Oct 20, 2023 5:05:07 GMT -5
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Post by korkasims on Oct 20, 2023 5:06:57 GMT -5
Hi. The original lods were not affected by some bone(s). Share the package and blend files for all 4 lods please I tried to make the lods, but I thought the problem was in them and tried to insert one mesh into all the lods.
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Post by mauvemorn on Oct 20, 2023 5:20:38 GMT -5
the legs in lower lods are not affected by thightwist bones, so that is them probably you should make lods like this: - clone yfBody_Chemise again, export lod1-lod3 blend files; - open lod1, append your dress; - delete all body parts from your dress; - select the chemise, delete all parts of it covered by the dress; - decimate the dress; - join the dress with the body, save; - open lod2, repeat; - once you have all 3 files edited, import them into your package
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Post by korkasims on Oct 20, 2023 5:51:01 GMT -5
the legs in lower lods are not affected by thightwist bones, so that is them probably you should make lods like this: - clone yfBody_Chemise again, export lod1-lod3 blend files; - open lod1, append your dress; - delete all body parts from your dress; - select the chemise, delete all parts of it covered by the dress; - decimate the dress; - join the dress with the body, save; - open lod2, repeat; - once you have all 3 files edited, import them into your package Unfortunately, it didn't help. In general, I made one sleeve and applied the mirror modifier. I transferred weights to this dress with yfBody_Chemise and uv_1 too, maybe that's the problem (I used to create only alpha clothes and thought it would work). And the skirt of the dress is created from the yfBottom_skirtSkater skirt. I shortened the skirt and had to lengthen my legs up a little. (maybe that's not the problem, I just don't understand anything about bones, etc. haha)
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Post by mauvemorn on Oct 20, 2023 9:08:16 GMT -5
in lod0 everything is fine Install this plugin and remove unused vertex groups from all lods If wont help, create a new package and importing all of your lods there ( do not create swatches, test it first )
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