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Post by madcatlady on Oct 20, 2023 13:36:39 GMT -5
Hi. I cannot fix mesh distortion on larger sims. image link Standard skinny sims look as it was intended so I suppose it is some problem with uv_1. I tried transfer uv_1 couple times from different objects but result is the same and I don't know what to do.
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Post by mauvemorn on Oct 20, 2023 15:16:44 GMT -5
Hi. You need to transfer weights, uv_1 and vertex paint with nearest face interpolated For the bow, its weights, for the tunic, its vertex paint probably - clone ymBody_EF90ModernHanbok, export the blend, open, join into one, rename to Reference; - append your item; - delete the neck and hands from your item, should never transfer anything to body parts; - transfer everything as shown here - Unhide the reference. It must be visible ( eye icon ) and selectable ( cursor icon );
- In Modifiers tab add Data transfer modifier;
- Choose Reference as Source object;
- Enable Vertex data and expand it;
- Enable Vertex groups;
- In Mapping choose Nearest face interpolated;
- Enable and expand Face corner data;
- Enable Colors;
- Shift-click to enable UVs as well;
- In Mapping choose Nearest face interpolated;
- Expand Colors, choose color0 in both Layer selection and layer mapping;
- Expand UVs, choose uv_1 in Layer selection and Layer mapping;
- Apply the modifier.
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- add hand and the neck, delete the reference, save, import into the package you shared
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Post by madcatlady on Oct 21, 2023 0:36:46 GMT -5
It worked. Almost, but it's maybe due to me using blender 2.79 and did not put some flags right for my version of program, but bow is fixed completely, tunic - distortion is still there but it is almost unnoticeable in game so I can live with that. Thank you a lot, you are my saviour.
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Post by mauvemorn on Oct 21, 2023 4:05:59 GMT -5
Looks like this in older versions
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Post by madcatlady on Oct 21, 2023 10:10:31 GMT -5
Then I did everything right and distortion is still there. But it's okay.
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