I've encountered a weird issue with the light / shadow , when zooming in on a model .
I don't use any custom shaders, the graphic settings in game are on ultra and my GPU is set to max quality with it's profile for TheSims 4 , so what might cause this ?
In S4S , the high shadow LOD matches the high LOD , same for the medium LOD , I've checked the vertex orientation in blender and everything is pointing outwards so that's fine, I just can't figure out what might cause this, also the normal texture is done correctly in .dds format with the red channel copied into the alpha , I've made the resolutions at the default size the game supports them @ 1024x2048 :(
Last Edit: Oct 21, 2023 4:21:14 GMT -5 by mauvemorn
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