Post by HungryHibiscus on Oct 22, 2023 16:09:46 GMT -5
When attempting to import a mesh from Blender I encounter this error. I have uninstalled and reinstalled S4S. I have deleted the S4S folder in My Documents so that it would re-index. I have followed the instructions here. But I still encounter this error. I am at a loss as to what else I can do. Any help would be appreciated.
Location of S4S: C:\Program Files (x86)\Sims 4 Studio
Microsoft .NET 6.0 is installed
Using Blender 2.76 (tried to use 3.6 but S4S did not recognize that it was installed)
Let me know what other information I can provide to help resolve this issue.
The Sims 4 Studio - Version 3.2.1.2
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\0ebdf7b6-ec1e-4840-8058-bcbe20659f29\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\0ebdf7b6-ec1e-4840-8058-bcbe20659f29\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\0ebdf7b6-ec1e-4840-8058-bcbe20659f29\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.BuyBuildLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass47_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
Location of S4S: C:\Program Files (x86)\Sims 4 Studio
Microsoft .NET 6.0 is installed
Using Blender 2.76 (tried to use 3.6 but S4S did not recognize that it was installed)
Let me know what other information I can provide to help resolve this issue.
The Sims 4 Studio - Version 3.2.1.2
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\0ebdf7b6-ec1e-4840-8058-bcbe20659f29\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\0ebdf7b6-ec1e-4840-8058-bcbe20659f29\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\0ebdf7b6-ec1e-4840-8058-bcbe20659f29\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.BuyBuildLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass47_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---