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Post by mauvemorn on Oct 25, 2023 16:20:11 GMT -5
Hi. Are you referring to hands sinking into hips? If yes, this is a problem with the pose, not your mesh. If you're talking about the skirt clipping into legs, then we need to see the skirt files.
As for your top, there is nothing wrong with how it functions. However, in the future, there are a few things you should do differently for better results: - model in quads in MD, the mesh will look smoother; - choose a reference with less sculpted details. See how ripped uv_1 is? This is why; - export the blend from the reference, import your garment there. Do not hide or delete body parts under the rig, you need them to cast shadows on the mesh while baking; - all areas of the body or clothing covered by clothing should be deleted, they serve no purpose, only increase polycount; - uvs made in square uv space of MD stretch when TS4 rectangular textures are applied.Before arranging them, shrink them with S X 0.5; - bigger uvs = better texture quality, try to utilize uv space more efficiently; - do not enable auto smoothing. See how chopped up the mesh looks? This will be baked to texture; - transfer weights with Nearest face interpolated; - you should transfer vertex paint as well, this is probably why your skirt clips into legs; - when you start a package from a nude body part, it comes with a buff and no tags. You can remove and add both, but it is an unnecessary waste of time. Just clone clothing
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